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<!DOCTYPE html>
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<h1><a href="/">Kevin Mees</a></h1>
<h2>i write code at <a href="http://www.expertsinside.com">Experts Inside</a></h2>
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<div class="blog-index">
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2013/01/03/hack-a-bookmark-bar-seperator-for-chrome/">Hack a Bookmark Bar Seperator for Chrome</a>
</h1>
<p class="meta">
<time datetime="2013-01-03T11:40:00+01:00" pubdate data-updated="true">Jan 3<span>rd</span>, 2013</time>
• <a rel="bookmark" href="/blog/2013/01/03/hack-a-bookmark-bar-seperator-for-chrome/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>New Year’s Day is Cleanup Day (yay) !</p>
<p>When I finally arrived at my bookmarks I desperately wanted to organize my bookmarks on the Bookmark Bar n groups but there’s (still!) no option to add a simple seperator to it. So we can either live with it or get creative about it. I prefer the second approach !</p>
<p><img class="center" src="/images/posts/bookmark_bar_no_sep.png" title="No Seperators :(" ></p>
</div>
<footer>
<p><a class="comments-link" href="/blog/2013/01/03/hack-a-bookmark-bar-seperator-for-chrome/#disqus_thread">View comments »</a></p>
<p><a rel="full-article" href="/blog/2013/01/03/hack-a-bookmark-bar-seperator-for-chrome/">Read on →</a></p>
</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/07/16/html-presentations-with-octopress-and-deck-dot-js-part-ii/">HTML Presentations With Octopress and deck.js - Part II</a>
</h1>
<p class="meta">
<time datetime="2012-07-16T14:02:00+02:00" pubdate data-updated="true">Jul 16<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/07/16/html-presentations-with-octopress-and-deck-dot-js-part-ii/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>In my <a href="/blog/2012/07/07/html-presentations-with-octopress-and-deck-dot-js/">last post</a> I demonstrated how to create HTML presentations with <a href="http://http://imakewebthings.com/deck.js/">deck.js</a>
and hosting them inside your Octopress blog. While the <em>‘client-side’</em> is basically finished, the
<em>‘backend’</em> still needs some work because</p>
<ul>
<li>we can’t use markdown to write the slides</li>
<li>we must create a new slidedeck by hand</li>
</ul>
<p>The first problem can be solved by creating a custom <code>Liquid::Block</code> for slides and the second
problem can be solved by creating a small rake task that basically works the same as the <code>new_post</code>
task.</p>
</div>
<footer>
<p><a class="comments-link" href="/blog/2012/07/16/html-presentations-with-octopress-and-deck-dot-js-part-ii/#disqus_thread">View comments »</a></p>
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</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/07/07/html-presentations-with-octopress-and-deck-dot-js/">HTML Presentations With Octopress and deck.js</a>
</h1>
<p class="meta">
<time datetime="2012-07-07T01:39:00+02:00" pubdate data-updated="true">Jul 7<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/07/07/html-presentations-with-octopress-and-deck-dot-js/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>So, I’m about the give a short talk about <a href="http://www.octopress.org">Octopress</a> at the next RUGSaar
(Ruby Usergroup Saar) meeting. Since I will probably need at least a bunch of slides I thought about
the way of presenting them. PowerPoint (or similar) would be the natural choice but it isn’t very
hacker…ish and since Octopress is “a blogging framework for hackers” we surely can do better.</p>
<p>I’ve recently read about <a href="http://www.sitepoint.com/5-free-html5-presentation-systems/#fbid=1hmB1c0Eihu">various HTML5 based web presentation frameworks</a>
and wanted to try them out but didn’t have an opportunity ‘til now. I’ll go with <a href="http://http://imakewebthings.com/deck.js/">deck.js</a>
for no specific reason other than that it seems easy to show the slides inside an existing webpage
or blog.
So I’ll be giving a talk about Octopress with slides hosted inside my own Octopress blog !</p>
</div>
<footer>
<p><a class="comments-link" href="/blog/2012/07/07/html-presentations-with-octopress-and-deck-dot-js/#disqus_thread">View comments »</a></p>
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</footer>
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<header>
<h1 class="entry-title">
<a href="/blog/2012/03/29/bypassing-the-google-feed-api-cache/">Bypassing the Google Feed API Cache</a>
</h1>
<p class="meta">
<time datetime="2012-03-29T23:22:00+02:00" pubdate data-updated="true">Mar 29<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/29/bypassing-the-google-feed-api-cache/">Permalink</a>
</p>
</header>
<div class="entry-content"><p><img class="center" src="/images/posts/google_feed_api_meme.png"></p>
<p>I noticed recently that the download count of the packages in my <a href="https://github.com/kmees/Octopress-NuGet-Aside">NuGet Aside</a> didn’t update properly. As I <a href="/blog/2012/02/29/nuget-aside-for-octopress/">mentioned earlier</a>, I use the <a href="https://developers.google.com/feed/">Google Feed API</a> to get the data from the NuGet Gallery feed of an author. This indicrection is needed because the NuGet Gallery API doesn’t support the <strong>jsonp</strong> response type (yet). Anyway, the problem is that Google caches the feeds heavily and only adds new entries but doesn’t update existing ones. This means that the packages keep their download count of the first request.</p>
</div>
<footer>
<p><a class="comments-link" href="/blog/2012/03/29/bypassing-the-google-feed-api-cache/#disqus_thread">View comments »</a></p>
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</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/03/26/unicodetiles-dot-rb/">unicodetiles.rb</a>
</h1>
<p class="meta">
<time datetime="2012-03-26T10:29:00+02:00" pubdate data-updated="true">Mar 26<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/26/unicodetiles-dot-rb/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>After my miserable fail at the 7DRL 2012 I had the urge to get at least something get at least
something useful done. So I decided to port <a href="http://tapio.github.com/unicodetiles.js/">unicodetiles.js</a>, a lightweight, character based tile engine for JavaScript to Ruby. Luckily, tapio, the author of unicodetiles.js, made it easy for me to find a name for the ruby port and it shall henceforth be called <a href="./projects/unicodetiles.html">unicodetiles.rb</a>.</p>
<p>Porting the JavaScript code to Ruby went quite smoothly and I tried to ‘rubify’ the code wherever possible. I decided to implement the renderer on top of the gosu gem because it gave me all the tools I needed, especially the Gosu::Font class came in quite handy. The port is feature equivalent to the JavaScript version and the examples are exactly the same. I plan on adding some more features and use it for my next (7 Day?) Roguelike project and I will also release a gem in the next few days when everything is implemented and tested.</p>
<p>Unicodetiles.rb also works quite well as a replacement for ncurses, a popular framework for writing
fancy console applications used by a lot of roguelikes. The downside to ncurses is, that it is quite
hard (or even impossible) to get running under Windows which really hampers the popularity of some
roguelikes.</p>
</div>
<footer>
<p><a class="comments-link" href="/blog/2012/03/26/unicodetiles-dot-rb/#disqus_thread">View comments »</a></p>
</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/03/24/cmcontrib-1-dot-0-1-released/">CMContrib 1.0.1 Released</a>
</h1>
<p class="meta">
<time datetime="2012-03-24T19:30:00+01:00" pubdate data-updated="true">Mar 24<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/24/cmcontrib-1-dot-0-1-released/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>I just released a new version of <a href="./projects/cmcontrib.html" title="">CMContrib</a> on
<a href="http://nuget.org/packages/Caliburn.Micro-Contrib">NuGet</a>. The new version just has some minor fixes
but the CMContrib assembly is now <em>strongly named</em> !</p>
<p>Grab it while it’s hot !</p>
</div>
<footer>
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</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/03/18/7drl-2012-its-over/">7DRL 2012 - It’s Over !</a>
</h1>
<p class="meta">
<time datetime="2012-03-18T14:00:00+01:00" pubdate data-updated="true">Mar 18<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/18/7drl-2012-its-over/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>It’s Sunday, March 18th and exactly 7 days ago I started my 7DRL Challenge. Sadly, I wasn’t able to
finish my roguelike in time but it was fun nevertheless. If I had to put a number on the
completeness of the game, I would say it’s about 33% finished, but not really playable since I spent (wasted?) too much on time on the implementation of the Mech class and the UI instead of adding content/combat. In retrospect, I see a lot of room for improvements and I will write them down here such that I won’t do the same mistakes twice in next years 7DRL !</p>
</div>
<footer>
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</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/03/13/7drl-2012-day-1-and-2-recap/">7DRL 2012 - Day 1&2: Recap</a>
</h1>
<p class="meta">
<time datetime="2012-03-13T13:01:00+01:00" pubdate data-updated="true">Mar 13<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/13/7drl-2012-day-1-and-2-recap/">Permalink</a>
</p>
</header>
<div class="entry-content"><h2>Day 1</h2>
<p>I started the challenge on Sunday at around 2 pm. My Goal for the day was to get the player on the
screen and implement the mechlike movement. I had something running quite fast, after about an hour,
with basically two classes (the window and the mech). I then decided to refactor the stuff I had
into an actual architecture by decoupling the view logic from the game logic etc. That didn’t really
work that well in the beginning because I was thinking too much in the .NET way which cost me a lot
of time. Another thing that cost me quite a lot of time was writing the specs in RSpec. I haven’t
written any specs but only NUnit tests lately which ended in awful readable specs at first :)</p>
</div>
<footer>
<p><a class="comments-link" href="/blog/2012/03/13/7drl-2012-day-1-and-2-recap/#disqus_thread">View comments »</a></p>
<p><a rel="full-article" href="/blog/2012/03/13/7drl-2012-day-1-and-2-recap/">Read on →</a></p>
</footer>
</article>
<article >
<header>
<h1 class="entry-title">
<a href="/blog/2012/03/10/7drl-2012-day-0-introducing-mechrl/">7DRL 2012 - Day 0: Introducing MechRL</a>
</h1>
<p class="meta">
<time datetime="2012-03-10T22:37:00+01:00" pubdate data-updated="true">Mar 10<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/10/7drl-2012-day-0-introducing-mechrl/">Permalink</a>
</p>
</header>
<div class="entry-content"><p>Although I didn’t have that much time lately, I came up with an idea that is worth prototyping in a 7DRL. I was a huge fan of the MechWarrior franchise back in the late 90s and early 2000s. After watching the <a href="http://www.youtube.com/watch?v=udEAEARD-Fo">Hawken Gameplay Video</a> some time ago, I got a bit nostalgic and thought about doing a <em>MechWarriorlike Roguelike</em>. Through the lack of a better name (naming things is hard!), I’ll simply call it MechRL.</p>
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<header>
<h1 class="entry-title">
<a href="/blog/2012/03/10/7drl-2012-choose-your-weapons/">7DRL 2012 - Day 0: Weapons of Choice</a>
</h1>
<p class="meta">
<time datetime="2012-03-10T13:37:00+01:00" pubdate data-updated="true">Mar 10<span>th</span>, 2012</time>
• <a rel="bookmark" href="/blog/2012/03/10/7drl-2012-choose-your-weapons/">Permalink</a>
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<div class="entry-content"><p>Alright, I’m gonna start my 7DRL Challenge tomorrow around noon. I wanted to start today, but I
spent most of day setting up my system and testing the libraries I want to use. My development
environment will be:</p>
<ul>
<li>OS: Virtualized Ubuntu 11.10</li>
<li>Platform: Ruby
<ul>
<li>Gosu (Game Framework)</li>
<li>Rspec (BDD Framework)</li>
<li>Autotest</li>
</ul>
</li>
<li>VCS: Git</li>
<li>Editor: GVim</li>
</ul>
<p>I’ll try to develop the game using BDD and a test-first approach albeit it might slow me down in the beginning. But I hope that in the end it will pay off by having less bugs and broken features. Anyway, the plan is to spend the last day on polishing stuff instead of debugging.</p>
<p>The project will be hosted on <a href="https://github.com/kmees/MechRL">Github</a> and I was able to setup
XSplit, so I’ll stream while coding. Will be interesting to see if I get at least one viewer :). My <a href="http://www.twitch.tv/">twich.tv</a> channel can be found <a href="http://www.twitch.tv/kmees">here</a>.</p>
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