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Add physics engine #5

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kevinburke opened this issue Jul 21, 2015 · 0 comments
Open

Add physics engine #5

kevinburke opened this issue Jul 21, 2015 · 0 comments

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@kevinburke
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Some notes from building coasters in the game to experiment. All numbers here assume acceleration is a constant. These are using a 2-car mine train.

  • It's a slightly easier problem! We can easily approximate it by only looking at pieces where the elevation delta changes.
  • Cars on a flat track lose speed. Maybe about 1mph every 10 track pieces, maybe lose speed faster if the initial speed is higher. However, a car will never stop rolling on a flat track, there's some minimum speed that cars have.
  • 25 degree down: Gains 7/5 mph per unit traveled.
  • 60 degree down: Gains 7mph per unit traveled.
  • Large helix down: Gains speed between 1 and 1.5mph per unit traveled. Tested 9 track pieces max speed is 30mph, 3 track pieces max speed is 21 mph. (unit is 1 helix, half a diameter)
  • Small helix down: Gains 7/4 speed per unit traveled. Tested 9 track pieces 34mph, 5 track pieces 27mph (unit is 1 helix, half a diameter).
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