Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Test MacOs Surface Support #1

Closed
2 tasks done
ncharlton02 opened this issue Jul 8, 2020 · 1 comment
Closed
2 tasks done

Test MacOs Surface Support #1

ncharlton02 opened this issue Jul 8, 2020 · 1 comment
Labels
good first issue Good for newcomers help wanted Extra attention is needed

Comments

@ncharlton02
Copy link
Contributor

ncharlton02 commented Jul 8, 2020

Only windows/linux has been tested supported natively. For now on Mac the window surface is set to zero which works on Windows 10, but may not on Mac.

For full support, Macos specific code is needed to get Glfw to communicate with Wgpu (and I don't own a mac ☹️ )

Areas that need written:

@ncharlton02 ncharlton02 changed the title Support MacOs Natively Support MacOs Graphics Natively Jul 16, 2020
@ncharlton02 ncharlton02 changed the title Support MacOs Graphics Natively Test MacOs Surface Support Jul 17, 2020
@ncharlton02
Copy link
Contributor Author

ncharlton02 commented Jul 17, 2020

So I just ran a test on Windows, and if a surface of zero is passed in, then wgpu works fine. I am not sure if this will work or if its a windows only feature but for now Kgpu will just return a surface of zero for non-tested platforms

I have edited the original post to reflect this change

@ncharlton02 ncharlton02 added good first issue Good for newcomers help wanted Extra attention is needed labels Aug 9, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
good first issue Good for newcomers help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

1 participant