/
client.js
77 lines (74 loc) · 2.67 KB
/
client.js
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var createGame = require('voxel-engine');
//var WorldBuilder = require('voxel-biomes');
var Player = require('voxel-player');
var fly = require('voxel-fly');
var highlight = require('voxel-highlight');
//Make The Biomes
/*var builder = new WorldBuilder();
builder.addBiome(require('voxel-biomes/biomes/hills'));
builder.addBiome(require('voxel-biomes/biomes/badlands'));
builder.addBiome(require('voxel-biomes/biomes/forest'));
builder.addBiome(require('voxel-biomes/biomes/woods'));
builder.addBiome(require('voxel-biomes/biomes/village'));
builder.addBiome(require('voxel-biomes/biomes/temple'));
builder.addBiome(require('voxel-biomes/biomes/megalith'));
builder.addBiome(require('voxel-biomes/biomes/plains'));
builder.addBiome(require('voxel-biomes/biomes/field'));
builder.addBiome(require('voxel-biomes/biomes/desert'));
var generator = builder.buildGenerator(
WorldBuilder.Segmenters.primes()
);*/
//Make the Game
var chunkWorker = new Worker('client-worker.js');
chunkWorker.onmessage = function(e) {
var chunk = e.data;
chunkCache[chunk.position.join(':')] = chunk;
game.voxels.emit(
'missingChunk',
chunk.position
);
}
var emptyChunk = new Int8Array(32*32*32);
var chunkCache = {};
var game = createGame({
generateVoxelChunk: function(low, high, x, y, z){
var key = [x, y, z].join(':');
if(chunkCache[key]) return chunkCache[key];
chunkWorker.postMessage([x, y, z]);
return {
position : [x, y, z],
voxels : emptyChunk,
dims : [32, 32, 32]
};
},
materials: [
["grass_top.png", "grass_side.png","dirt.png"],
"dirt.png",
"log_oak.png",
"leaves_oak.png",
"cobblestone.png",
"stone.png", "stone.png", "stone.png"
],
chunkDistance: 3,
texturePath: 'texture-packs/freeture/assets/minecraft/textures/blocks/',
materialFlatColor: false,
worldOrigin: [0, 0, 0],
lightsDisabled: false,
controls: { discreteFire: true }
});
var player = Player(game)('player.png');
player.possess();
player.yaw.position.set(2, 14, 4);
window.addEventListener('keydown', function (ev) {
if (ev.keyCode === 'R'.charCodeAt(0)) player.toggle()
});
var makeFly = fly(game)
var target = game.controls.target()
game.flyer = makeFly(target);
var blockPosPlace, blockPosErase
var hl = game.highlighter = highlight(game, { color: 0xff0000 })
hl.on('highlight', function (voxelPos) { blockPosErase = voxelPos })
hl.on('remove', function (voxelPos) { blockPosErase = null })
hl.on('highlight-adjacent', function (voxelPos) { blockPosPlace = voxelPos })
hl.on('remove-adjacent', function (voxelPos) { blockPosPlace = null })
game.appendTo(document.body);