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I'm not sure how to handle Rive's "trigger" input type.
I'm thinking:
For runtime, add a function to RiveInput called trigger or fire or something
For the editor, I think there are two options. Either:
a. Add a boolean to the editor input list that does not save it's state, or
b. Add a button to the editor input list (may require an editor plugin?)
The text was updated successfully, but these errors were encountered:
I'm not sure how to handle Rive's "trigger" input type.
I'm thinking:
RiveInput
calledtrigger
orfire
or somethinga. Add a boolean to the editor input list that does not save it's state, or
b. Add a button to the editor input list (may require an editor plugin?)
The text was updated successfully, but these errors were encountered: