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Add trigger inputs #5

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audse opened this issue Sep 7, 2023 · 0 comments
Open

Add trigger inputs #5

audse opened this issue Sep 7, 2023 · 0 comments
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feature New feature or request

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@audse
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audse commented Sep 7, 2023

I'm not sure how to handle Rive's "trigger" input type.

I'm thinking:

  1. For runtime, add a function to RiveInput called trigger or fire or something
  2. For the editor, I think there are two options. Either:
    a. Add a boolean to the editor input list that does not save it's state, or
    b. Add a button to the editor input list (may require an editor plugin?)
@audse audse added the feature New feature or request label Sep 7, 2023
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