forked from TomGrobbe/RedMenu
/
PlayerMenu.cs
1961 lines (1838 loc) · 127 KB
/
PlayerMenu.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MenuAPI;
using CitizenFX.Core;
using static CitizenFX.Core.Native.API;
using CitizenFX.Core.Native;
using RedMenuShared;
using RedMenuClient.util;
using System.Net;
using RedMenuClient.data;
namespace RedMenuClient.menus
{
static class PlayerMenu
{
private const int maxSavedPeds = 100;
private static Menu menu = new Menu("Player Menu", "Player Related Options");
private static bool setupDone = false;
private static Menu appearanceMenu = new Menu("Ped Appearance", "Player Customization");
private static Menu scenarioMenu = new Menu("Scenarios", "Scenarios");
private static Dictionary<int, uint> currentMpClothes = new Dictionary<int, uint>();
private static Dictionary<int, uint> currentSpClothes = new Dictionary<int, uint>();
private static Dictionary<uint, float> currentFacialFeatures = new Dictionary<uint, float>();
private static Dictionary<int, int> currentBodySettings = new Dictionary<int, int>();
private static MenuDynamicListItem playerOutfit;
private static void AddScenarioSubmenu(Menu menu, List<string> hashes, string title, string description)
{
Menu submenu = new Menu(title, description);
MenuItem button = new MenuItem(title, description) { RightIcon = MenuItem.Icon.ARROW_RIGHT };
MenuController.AddSubmenu(menu, submenu);
menu.AddMenuItem(button);
MenuController.BindMenuItem(menu, submenu, button);
foreach (var name in hashes)
{
MenuItem item = new MenuItem(name);
submenu.AddMenuItem(item);
}
submenu.OnItemSelect += (m, item, index) =>
{
uint hash = (uint)GetHashKey(hashes[index]);
TaskStartScenarioInPlace(PlayerPedId(), (int)hash, 0, 1, 0, 0, 0);
};
}
private static void AddEmotesSubmenu(Menu menu, List<string> hashes, int category, string title, string description)
{
Menu submenu = new Menu(title, description);
MenuItem button = new MenuItem(title, description) { RightIcon = MenuItem.Icon.ARROW_RIGHT };
menu.AddMenuItem(button);
MenuController.AddSubmenu(menu, submenu);
MenuController.BindMenuItem(menu, submenu, button);
foreach (var name in hashes)
{
MenuListItem item = new MenuListItem(name, new List<string>() { "0", "1", "2"}, 0);
submenu.AddMenuItem(item);
}
submenu.OnListItemSelect += (m, listItem, selectedIndex, itemIndex) =>
{
TaskEmote(PlayerPedId(), category, selectedIndex, GetHashKey(hashes[itemIndex]), 1, 1, 1, 1);
};
}
private static async Task<string> GetUserInput(string windowTitle, string defaultText, int maxInputLength)
{
var spacer = "\t";
AddTextEntry($"{GetCurrentResourceName().ToUpper()}_WINDOW_TITLE", $"{windowTitle ?? "Enter"}:{spacer}(MAX {maxInputLength} Characters)");
DisplayOnscreenKeyboard(0, $"{GetCurrentResourceName().ToUpper()}_WINDOW_TITLE", "", defaultText ?? "", "", "", "", maxInputLength); await BaseScript.Delay(0);
while (true)
{
int keyboardStatus = UpdateOnscreenKeyboard();
switch (keyboardStatus)
{
case 3:
case 2:
return null;
case 1:
return GetOnscreenKeyboardResult();
default:
await BaseScript.Delay(0);
break;
}
}
}
private static void ResetCurrentMpClothes()
{
int[] keys = currentMpClothes.Keys.ToArray();
for (int i = 0; i < keys.Length; ++i)
{
currentMpClothes[keys[i]] = 0;
}
}
private static void ResetCurrentSpClothes()
{
int[] keys = currentSpClothes.Keys.ToArray();
for (int i = 0; i < keys.Length; ++i)
{
currentSpClothes[keys[i]] = 0;
}
}
private static void ResetCurrentFacialFeatures()
{
uint[] keys = currentFacialFeatures.Keys.ToArray();
for (int i = 0; i < keys.Length; ++i)
{
currentFacialFeatures[keys[i]] = 0;
}
}
private static void ResetCurrentBodySettings()
{
int[] keys = currentBodySettings.Keys.ToArray();
for (int i = 0; i < keys.Length; ++i)
{
currentBodySettings[keys[i]] = 0;
}
}
public static async void LoadDefaultPed(int pedIndex)
{
if (!StorageManager.TryGet("SavedPeds_" + pedIndex + "_outfit", out int outfit))
{
outfit = 0;
}
if (StorageManager.TryGet("SavedPeds_" + pedIndex + "_model", out int model))
{
if (IsModelInCdimage((uint)model))
{
RequestModel((uint)model, false);
while (!HasModelLoaded((uint)model))
{
await BaseScript.Delay(0);
}
SetPlayerModel(PlayerId(), model, 0);
SetPedOutfitPreset(PlayerPedId(), outfit, 0);
SetModelAsNoLongerNeeded((uint)model);
playerOutfit.CurrentItem = outfit.ToString();
// mp_male comes with non-MP ammo components that should be removed
if (model == GetHashKey("mp_male"))
{
Function.Call((Hash)0xD710A5007C2AC539, PlayerPedId(), 0xDA0E2C55, 0);
Function.Call((Hash)0xD710A5007C2AC539, PlayerPedId(), 0x3F1F01E5, 0);
Function.Call((Hash)0xCC8CA3E88256E58F, PlayerPedId(), false, true, true, true, false);
}
}
else
{
Debug.WriteLine($"^1[ERROR] This ped model is not present in the game files {model}.^7");
}
}
await BaseScript.Delay(500);
ResetCurrentMpClothes();
ResetCurrentSpClothes();
ResetCurrentFacialFeatures();
ResetCurrentBodySettings();
await BaseScript.Delay(0);
int[] keys = currentMpClothes.Keys.ToArray();
for (int j = 0; j < keys.Length; ++j)
{
if (StorageManager.TryGet("SavedPeds_" + pedIndex + "_mp_" + keys[j], out int hash))
{
switch ((uint)hash)
{
case 0x18729F39:
case 0x1D4C528A:
case 0x2026C46D:
case 0x3107499B:
case 0x378AD10C:
case 0x3C1A74CD:
case 0x3F7F3587:
case 0x485EE834:
case 0x514ADCEA:
case 0x05E47CA6:
case 0x5FC29285:
case 0x0662AC34:
case 0x72E6EF74:
case 0x7505EF42:
case 0x777EC6EF:
case 0x79D7DF96:
case 0x7A6BBD0B:
case 0x7A96FACA:
case 0x7BC10759:
case 0x823687F5:
case 0x83887E88:
case 0x864B03AE:
case 0x877A2CF7:
case 0x91CE9B20:
case 0x94504D26:
case 0x96EDAE5C:
case 0x9925C067:
case 0x9B2C8B89:
case 0xA0E3AB7F:
case 0xA6D134C6:
case 0xAF14310B:
case 0x0B3966C9:
case 0xB6B6122D:
case 0xE06D30CE:
case 0xEA24B45E:
case 0xEABE0032:
case 0xF1542D11:
case 0xF16A1D23:
case 0xF8016BCA:
case 0xFAE9107F:
Function.Call((Hash)0xD710A5007C2AC539, PlayerPedId(), hash, 0);
Function.Call((Hash)0xCC8CA3E88256E58F, PlayerPedId(), false, true, true, true, false);
break;
case 0:
break;
default:
Function.Call((Hash)0xD3A7B003ED343FD9, PlayerPedId(), (uint)hash, true, true, false);
break;
}
currentMpClothes[keys[j]] = (uint)hash;
}
else
{
currentMpClothes[keys[j]] = 0;
}
}
await BaseScript.Delay(0);
keys = currentSpClothes.Keys.ToArray();
for (int j = 0; j < keys.Length; ++j)
{
if (StorageManager.TryGet("SavedPeds_" + pedIndex + "_sp_" + keys[j], out int hash))
{
switch ((uint)hash)
{
case 0x15D3C7F2: /* beards_chin */
case 0x18729F39: /* spurs */
case 0x1AECF7DC: /* talisman_belt */
case 0x1D4C528A: /* pants */
case 0x2026C46D: /* shirts_full */
case 0x3107499B: /* chaps */
case 0x378AD10C: /* heads */
case 0x3C1A74CD: /* cloaks */
case 0x3F1F01E5: /* ammo_pistols */
case 0x3F7F3587: /* badges */
case 0x485EE834: /* vests */
case 0x49C89D9B: /* holsters_crossdraw */
case 0x4A73515C: /* MASKS_LARGE */
case 0x514ADCEA: /* spats */
case 0x5FC29285: /* neckwear */
case 0x76F0E272: /* aprons */
case 0x777EC6EF: /* boots */
case 0x79D7DF96: /* accessories */
case 0x7A96FACA: /* neckties */
case 0x7BE77792: /* holsters_knife */
case 0x7C00A8F0: /* talisman_holster */
case 0x823687F5: /* BODIES_LOWER */
case 0x83887E88: /* loadouts */
case 0x864B03AE: /* hair */
case 0x877A2CF7: /* suspenders */
case 0x8EFB276A: /* talisman_satchel */
case 0x94504D26: /* satchel */
case 0x96EDAE5C: /* teeth */
case 0x9925C067: /* hats */
case 0x9B2C8B89: /* gunbelts */
case 0xA6D134C6: /* belts */
case 0xB3966C9 :/* BODIES_UPPER */
case 0xB6B6122D: /* holsters_left */
case 0xB6B63737: /* beards_chops */
case 0xB9E2FA01: /* holsters_right */
case 0xDA0E2C55: /* ammo_rifles */
case 0xDB64A390: /* talisman_wrist */
case 0xE06D30CE: /* coats */
case 0xEA24B45E: /* eyes */
case 0xEABE0032: /* gloves */
case 0xECC8B25A: /* beards_mustache */
Function.Call((Hash)0xD710A5007C2AC539, PlayerPedId(), hash, 0);
Function.Call((Hash)0xCC8CA3E88256E58F, PlayerPedId(), false, true, true, true, false);
break;
case 0:
break;
default:
Function.Call((Hash)0xD3A7B003ED343FD9, PlayerPedId(), (uint)hash, true, false, false);
break;
}
currentSpClothes[keys[j]] = (uint)hash;
}
else
{
currentSpClothes[keys[j]] = 0;
}
}
await BaseScript.Delay(0);
uint[] ffkeys = currentFacialFeatures.Keys.ToArray();
for (int j = 0; j < ffkeys.Length; ++j)
{
if (StorageManager.TryGet("SavedPeds_" + pedIndex + "_ff_" + ffkeys[j], out float value))
{
if (value != 0)
{
Function.Call((Hash)0x5653AB26C82938CF, PlayerPedId(), ffkeys[j], value);
}
currentFacialFeatures[ffkeys[j]] = value;
}
else
{
currentFacialFeatures[ffkeys[j]] = 0;
}
}
await BaseScript.Delay(0);
int[] bckeys = currentBodySettings.Keys.ToArray();
for (int j = 0; j < bckeys.Length; ++j)
{
if (StorageManager.TryGet("SavedPeds_" + pedIndex + "_bc_" + bckeys[j], out int hash))
{
if (hash != 0)
{
Function.Call((Hash)0x1902C4CFCC5BE57C, PlayerPedId(), hash);
}
currentBodySettings[bckeys[j]] = hash;
}
else
{
currentBodySettings[bckeys[j]] = 0;
}
}
Function.Call((Hash)0xCC8CA3E88256E58F, PlayerPedId(), false, true, true, true, false);
}
private static async void SavePed(int pedIndex, string newName)
{
StorageManager.Save("SavedPeds_" + pedIndex + "_model", GetEntityModel(PlayerPedId()), true);
StorageManager.Save("SavedPeds_" + pedIndex + "_outfit", Int32.Parse(playerOutfit.CurrentItem), true);
foreach (KeyValuePair<int, uint> entry in currentMpClothes)
{
StorageManager.Save("SavedPeds_" + pedIndex + "_mp_" + entry.Key, (int)entry.Value, true);
await BaseScript.Delay(0);
}
foreach (KeyValuePair<int, uint> entry in currentSpClothes)
{
StorageManager.Save("SavedPeds_" + pedIndex + "_sp_" + entry.Key, (int)entry.Value, true);
await BaseScript.Delay(0);
}
foreach (KeyValuePair<uint, float> entry in currentFacialFeatures)
{
StorageManager.Save("SavedPeds_" + pedIndex + "_ff_" + entry.Key, entry.Value, true);
await BaseScript.Delay(0);
}
foreach (KeyValuePair<int, int> entry in currentBodySettings)
{
StorageManager.Save("SavedPeds_" + pedIndex + "_bc_" + entry.Key, entry.Value, true);
await BaseScript.Delay(0);
}
StorageManager.Save("SavedPeds_" + pedIndex + "_name", newName, true);
}
private static void SetMood(string mood)
{
int ped = PlayerPedId();
switch (mood)
{
case "None":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_normal", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_normal", "face_human@gen_female@base");
}
ClearFacialIdleAnimOverride(ped);
break;
case "Aiming":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_aiming_pistol", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_aiming_pistol", "face_human@gen_female@base");
}
break;
case "Angry":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_angry", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_angry", "face_human@gen_female@base");
}
break;
case "Bitchy":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_bitchy", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_bitchy", "face_human@gen_female@base");
}
break;
case "Burning":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_burning", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_burning", "face_human@gen_female@base");
}
break;
case "Cocky":
SetFacialIdleAnimOverride(ped, "mood_cocky", "face_human@gen_male@base");
break;
case "Cold":
SetFacialIdleAnimOverride(ped, "mood_cold", "face_human@gen_male@base");
break;
case "Confused":
SetFacialIdleAnimOverride(ped, "mood_confused", "face_human@gen_male@base");
break;
case "Cower":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_cower", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_cower", "face_human@gen_female@base");
}
break;
case "Disgust":
SetFacialIdleAnimOverride(ped, "mood_disgust", "face_human@gen_male@base");
break;
case "Drunk":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_drunk_medium", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_drunk_medium", "face_human@gen_female@base");
}
break;
case "Happy":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_happy", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_happy", "face_human@gen_female@base");
}
break;
case "Hot":
SetFacialIdleAnimOverride(ped, "mood_hot", "face_human@gen_male@base");
break;
case "Normal":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_normal", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_normal", "face_human@gen_female@base");
}
break;
case "Sad":
SetFacialIdleAnimOverride(ped, "mood_sad", "face_human@gen_male@base");
break;
case "Scared":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_scared", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_scared", "face_human@gen_female@base");
}
break;
case "Seductive":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_seductive", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_seductive", "face_human@gen_female@base");
}
break;
case "Sleeping":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_sleeping", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_sleeping", "face_human@gen_female@base");
}
break;
case "Smug":
if (IsPedMale(ped))
{
SetFacialIdleAnimOverride(ped, "mood_smug", "face_human@gen_male@base");
}
else
{
SetFacialIdleAnimOverride(ped, "mood_smug", "face_human@gen_female@base");
}
break;
default:
break;
}
}
private static async void LoadSavedPeds(Menu savedPedsMenu, List<MenuItem> savedPedSlots, List<MenuCheckboxItem> defaultSavedPedCheckboxes)
{
for (int i = 1; i <= maxSavedPeds; ++i)
{
int pedIndex = i;
if (!StorageManager.TryGet("SavedPeds_" + pedIndex + "_name", out string pedName))
{
pedName = "Ped " + pedIndex;
}
MenuItem savedPed = new MenuItem(pedName) { RightIcon = MenuItem.Icon.ARROW_RIGHT };
if (pedIndex == UserDefaults.PlayerDefaultSavedPed)
{
savedPed.LeftIcon = MenuItem.Icon.STAR;
}
savedPedsMenu.AddMenuItem(savedPed);
savedPedSlots.Add(savedPed);
Menu savedPedOptionsMenu = new Menu(pedName);
MenuController.AddSubmenu(savedPedsMenu, savedPedOptionsMenu);
MenuController.BindMenuItem(savedPedsMenu, savedPedOptionsMenu, savedPed);
MenuItem load = new MenuItem("Load", "Load this ped.");
MenuItem save = new MenuItem("Save", "Save current ped to this slot.");
MenuCheckboxItem isDefault = new MenuCheckboxItem("Default", "Load this ped automatically when you respawn.", pedIndex == UserDefaults.PlayerDefaultSavedPed);
defaultSavedPedCheckboxes.Add(isDefault);
savedPedOptionsMenu.AddMenuItem(load);
savedPedOptionsMenu.AddMenuItem(save);
savedPedOptionsMenu.AddMenuItem(isDefault);
savedPedOptionsMenu.OnItemSelect += async (m, item, index) =>
{
if (item == load)
{
LoadDefaultPed(pedIndex);
}
else if (item == save)
{
string newName = await GetUserInput("Enter ped name", pedName, 20);
if (newName != null)
{
SavePed(pedIndex, newName);
savedPed.Text = newName;
savedPedOptionsMenu.MenuTitle = newName;
pedName = newName;
}
}
};
savedPedOptionsMenu.OnCheckboxChange += (m, item, index, _checked) =>
{
if (item == isDefault)
{
if (_checked)
{
UserDefaults.PlayerDefaultSavedPed = pedIndex;
foreach (var cb in defaultSavedPedCheckboxes)
{
if (cb != isDefault)
{
cb.Checked = false;
}
}
}
else
{
UserDefaults.PlayerDefaultSavedPed = 0;
}
for (int slot = 0; slot < savedPedSlots.Count; ++slot)
{
if (_checked && slot + 1 == pedIndex)
{
savedPedSlots[slot].LeftIcon = MenuItem.Icon.STAR;
}
else
{
savedPedSlots[slot].LeftIcon = MenuItem.Icon.NONE;
}
}
}
};
await BaseScript.Delay(0);
}
}
private static void SetupMenu()
{
if (setupDone) return;
setupDone = true;
MenuListItem restoreInnerCores = new MenuListItem("Restore Inner Core", new List<string>() { "All", "Health", "Stamina", "Dead Eye" }, 0, "Fully restores any or all inner cores to their max value.");
MenuListItem restoreOuterCores = new MenuListItem("Restore Outer Core", new List<string>() { "All", "Health", "Stamina", "Dead Eye" }, 0, "Fully restores any or all outer cores to their max value.");
MenuListItem fortifyCoresList = new MenuListItem("Fortify Core", new List<string>() { "All", "Health", "Stamina", "Dead Eye" }, 0, "Fortify inner cores.");
MenuCheckboxItem godModeBox = new MenuCheckboxItem("God Mode", "Prevents you from taking damage.", UserDefaults.PlayerGodMode);
MenuCheckboxItem infiniteStamina = new MenuCheckboxItem("Infinite Stamina", "Run forever!", UserDefaults.PlayerInfiniteStamina);
MenuCheckboxItem infiniteDeadEye = new MenuCheckboxItem("Infinite DeadEye", "Useless?", UserDefaults.PlayerInfiniteDeadEye);
MenuCheckboxItem everyoneIgnore = new MenuCheckboxItem("Everyone Ignore Player", "Currently, only prevents NPCs from shooting at you.", UserDefaults.PlayerEveryoneIgnore);
MenuCheckboxItem disableRagdoll = new MenuCheckboxItem("Disable Ragdoll", "Prevent your character from ragdolling.", UserDefaults.PlayerDisableRagdoll);
MenuItem clearPedTasks = new MenuItem("Clear Ped Tasks", "Clear all ped tasks immediately, breaking free of any animation.");
MenuItem hogtieSelf = new MenuItem("Hogtie Yourself", "Knocks you to the ground and get hogtied.");
MenuItem cleanPed = new MenuItem("Clean Ped", "Remove all dirt and other decals from the ped.");
MenuItem dryPed = new MenuItem("Dry Ped", "Remove all wetness from the ped.");
MenuItem killSelf = new MenuItem("Kill Yourself", "Kill yourself.");
MenuListItem moods = new MenuListItem("Mood", new List<string>() { "None", "Aiming", "Angry", "Burning", "Cocky", "Cold", "Confused", "Cower", "Disgust", "Drunk", "Happy", "Hot", "Normal", "Sad", "Seductive", "Scared", "Sleeping", "Smug" }, 0, "Change your mood.");
playerOutfit = new MenuDynamicListItem("Select Outfit", "0", new MenuDynamicListItem.ChangeItemCallback((item, left) =>
{
if (int.TryParse(item.CurrentItem, out int val))
{
int newVal = val;
if (left)
{
newVal--;
if (newVal < 0)
{
newVal = 0;
}
}
else
{
newVal++;
}
SetPedOutfitPreset(PlayerPedId(), newVal, 0);
return newVal.ToString();
}
return "0";
}), "Select a predefined outfit for this ped. Outfits are made by Rockstar. Note the selected value can go up indefinitely because we don't know how to check for the max amount of outfits yet, so more native research is needed.");
if (PermissionsManager.IsAllowed(Permission.PMRestoreInnerCores))
{
menu.AddMenuItem(restoreInnerCores);
}
if (PermissionsManager.IsAllowed(Permission.PMRestoreOuterCores))
{
menu.AddMenuItem(restoreOuterCores);
}
if (PermissionsManager.IsAllowed(Permission.PMFortifyCores))
{
menu.AddMenuItem(fortifyCoresList);
}
if (PermissionsManager.IsAllowed(Permission.PMGodMode))
{
menu.AddMenuItem(godModeBox);
if (UserDefaults.PlayerGodMode)
{
SetEntityInvincible(PlayerPedId(), true);
}
}
if (PermissionsManager.IsAllowed(Permission.PMInfiniteStamina))
{
menu.AddMenuItem(infiniteStamina);
}
if (PermissionsManager.IsAllowed(Permission.PMInfiniteDeadEye))
{
menu.AddMenuItem(infiniteDeadEye);
}
if (PermissionsManager.IsAllowed(Permission.PMEveryoneIgnore))
{
menu.AddMenuItem(everyoneIgnore);
}
if (PermissionsManager.IsAllowed(Permission.PMDisableRagdoll))
{
menu.AddMenuItem(disableRagdoll);
}
if (PermissionsManager.IsAllowed(Permission.PMClearTasks))
{
menu.AddMenuItem(clearPedTasks);
}
if (PermissionsManager.IsAllowed(Permission.PMHogtieSelf))
{
menu.AddMenuItem(hogtieSelf);
}
if (PermissionsManager.IsAllowed(Permission.PMCleanPed))
{
menu.AddMenuItem(cleanPed);
}
if (PermissionsManager.IsAllowed(Permission.PMDryPed))
{
menu.AddMenuItem(dryPed);
}
if (PermissionsManager.IsAllowed(Permission.PMKillSelf))
{
menu.AddMenuItem(killSelf);
}
if (PermissionsManager.IsAllowed(Permission.PMSelectPlayerModel) || PermissionsManager.IsAllowed(Permission.PMSelectOutfit))
{
MenuItem appearanceMenuBtn = new MenuItem("Player Appearance", "Player appearance options.") { RightIcon = MenuItem.Icon.ARROW_RIGHT };
MenuController.AddSubmenu(menu, appearanceMenu);
menu.AddMenuItem(appearanceMenuBtn);
MenuController.BindMenuItem(menu, appearanceMenu, appearanceMenuBtn);
if (PermissionsManager.IsAllowed(Permission.PMSelectPlayerModel))
{
List<string> males = new List<string>();
List<string> females = new List<string>();
List<string> cutscene = new List<string>();
List<string> animals = new List<string>();
List<string> horses = new List<string>();
List<string> other = new List<string>();
List<string> mp = new List<string>();
MenuListItem malePeds = new MenuListItem("Males", males, 0, "Select a male ped model.");
MenuListItem femalePeds = new MenuListItem("Females", females, 0, "Select a female ped model.");
MenuListItem cutscenePeds = new MenuListItem("Cutscene", cutscene, 0, "Select a cutscene ped model.");
MenuListItem animalPeds = new MenuListItem("Animals", animals, 0, "Select an animal ped model.");
MenuListItem horsePeds = new MenuListItem("Horses", horses, 0, "Select a horse ped model.");
MenuListItem otherPeds = new MenuListItem("Other", other, 0, "Select a ped model.");
MenuListItem mpPeds = new MenuListItem("MP", mp, 0, "Select an MP ped model.");
for (int i = 0; i < data.PedModels.MalePedHashes.Count(); i++)
{
males.Add($"{data.PedModels.MalePedHashes[i]} ({i + 1}/{data.PedModels.MalePedHashes.Count()})");
}
for (int i = 0; i < data.PedModels.FemalePedHashes.Count(); i++)
{
females.Add($"{data.PedModels.FemalePedHashes[i]} ({i + 1}/{data.PedModels.FemalePedHashes.Count()})");
}
for (int i = 0; i < data.PedModels.CutscenePedHashes.Count(); i++)
{
cutscene.Add($"{data.PedModels.CutscenePedHashes[i]} ({i + 1}/{data.PedModels.CutscenePedHashes.Count()})");
}
for (int i = 0; i < data.PedModels.AnimalHashes.Count(); i++)
{
animals.Add($"{data.PedModels.AnimalHashes[i]} ({i + 1}/{data.PedModels.AnimalHashes.Count()})");
}
for (int i = 0; i < data.PedModels.HorseHashes.Count(); i++)
{
horses.Add($"{data.PedModels.HorseHashes[i]} ({i + 1}/{data.PedModels.HorseHashes.Count()}");
}
for (int i = 0; i < data.PedModels.OtherPedHashes.Count(); i++)
{
other.Add($"{data.PedModels.OtherPedHashes[i]} ({i + 1}/{data.PedModels.OtherPedHashes.Count()})");
}
for (int i = 0; i < data.PedModels.MPPedHashes.Count(); i++)
{
mp.Add($"{data.PedModels.MPPedHashes[i]} ({i + 1}/{data.PedModels.MPPedHashes.Count()})");
}
appearanceMenu.AddMenuItem(malePeds);
appearanceMenu.AddMenuItem(femalePeds);
appearanceMenu.AddMenuItem(otherPeds);
appearanceMenu.AddMenuItem(cutscenePeds);
appearanceMenu.AddMenuItem(mpPeds);
appearanceMenu.AddMenuItem(animalPeds);
appearanceMenu.AddMenuItem(horsePeds);
appearanceMenu.OnListItemSelect += async (m, item, listIndex, itemIndex) =>
{
uint model = 0;
if (item == malePeds)
{
model = (uint)GetHashKey(data.PedModels.MalePedHashes[listIndex]);
}
else if (item == femalePeds)
{
model = (uint)GetHashKey(data.PedModels.FemalePedHashes[listIndex]);
}
else if (item == cutscenePeds)
{
model = (uint)GetHashKey(data.PedModels.CutscenePedHashes[listIndex]);
}
else if (item == otherPeds)
{
model = (uint)GetHashKey(data.PedModels.OtherPedHashes[listIndex]);
}
else if (item == mpPeds)
{
model = (uint)GetHashKey(data.PedModels.MPPedHashes[listIndex]);
}
else if (item == animalPeds)
{
model = (uint)GetHashKey(data.PedModels.AnimalHashes[listIndex]);
}
else if (item == horsePeds)
{
model = (uint)GetHashKey(data.PedModels.HorseHashes[listIndex]);
}
if (IsModelInCdimage(model))
{
RequestModel(model, false);
while (!HasModelLoaded(model))
{
await BaseScript.Delay(0);
}
SetPlayerModel(PlayerId(), (int)model, 0);
SetPedOutfitPreset(PlayerPedId(), 0, 0);
SetModelAsNoLongerNeeded(model);
playerOutfit.CurrentItem = "0";
// mp_male comes with non-MP ammo components that should be removed
if ((int)model == GetHashKey("mp_male"))
{
Function.Call((Hash)0xD710A5007C2AC539, PlayerPedId(), 0xDA0E2C55, 0);
Function.Call((Hash)0xD710A5007C2AC539, PlayerPedId(), 0x3F1F01E5, 0);
Function.Call((Hash)0xCC8CA3E88256E58F, PlayerPedId(), false, true, true, true, false);
}
ResetCurrentMpClothes();
ResetCurrentSpClothes();
ResetCurrentFacialFeatures();
ResetCurrentBodySettings();
}
else
{
Debug.WriteLine($"^1[ERROR] This ped model is not present in the game files {model}.^7");
}
};
}
if (PermissionsManager.IsAllowed(Permission.PMSelectOutfit))
{
appearanceMenu.AddMenuItem(playerOutfit);
MenuController.AddSubmenu(menu, appearanceMenu);
}
if (PermissionsManager.IsAllowed(Permission.PMCustomizeMpPeds))
{
MenuItem femaleCustom = new MenuItem("MP Female Customization", "Customize your MP female ped.") { RightIcon = MenuItem.Icon.ARROW_RIGHT };
MenuItem maleCustom = new MenuItem("MP Male Customization", "Customize your MP male ped.") { RightIcon = MenuItem.Icon.ARROW_RIGHT };
MenuItem spCustom = new MenuItem("SP Customization", "Customize story mode peds.") { RightIcon = MenuItem.Icon.ARROW_RIGHT };
Menu femaleCustomMenu = new Menu("Customization", "MP Female Customization");
Menu maleCustomMenu = new Menu("Customization", "MP Male Customization");
Menu spCustomMenu = new Menu("Customization", "SP Customization");
MenuController.AddSubmenu(appearanceMenu, femaleCustomMenu);
MenuController.AddSubmenu(appearanceMenu, maleCustomMenu);
MenuController.AddSubmenu(appearanceMenu, spCustomMenu);
#region female
{
List<string> spurs = new List<string>();
List<string> pants = new List<string>();
List<string> shirts = new List<string>();
List<string> chaps = new List<string>();
List<string> faces = new List<string>();
List<string> ponchos = new List<string>();
List<string> badges = new List<string>();
List<string> vests = new List<string>();
List<string> legArmor = new List<string>();
List<string> glasses = new List<string>();
List<string> bandanas = new List<string>();
List<string> coats = new List<string>();
List<string> bodyArmor = new List<string>();
List<string> masks = new List<string>();
List<string> boots = new List<string>();
List<string> buckles = new List<string>();
List<string> rings = new List<string>();
List<string> neckwear = new List<string>();
List<string> wristbands = new List<string>();
List<string> feetStyle = new List<string>();
List<string> belts = new List<string>();
List<string> hair = new List<string>();
List<string> suspenders = new List<string>();
List<string> gauntlets = new List<string>();
List<string> bags = new List<string>();
List<string> teeth = new List<string>();
List<string> hats = new List<string>();
List<string> gunBelts = new List<string>();
List<string> skirts = new List<string>();
List<string> belts2 = new List<string>();
List<string> ponchos2 = new List<string>();
List<string> bodyStyle = new List<string>();
List<string> offHandHolsters = new List<string>();
List<string> coats2 = new List<string>();
List<string> eyes = new List<string>();
List<string> gloves = new List<string>();
List<string> gunBeltAccessory = new List<string>();
List<string> rings2 = new List<string>();
//List<string> beard = new List<string>();
List<string> buckles2 = new List<string>();
foreach (var k in data.FemaleCustomization.spurs) { spurs.Add($"({data.FemaleCustomization.spurs.IndexOf(k) + 1}/{data.FemaleCustomization.spurs.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.pants) { pants.Add($"({data.FemaleCustomization.pants.IndexOf(k) + 1}/{data.FemaleCustomization.pants.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.shirts) { shirts.Add($"({data.FemaleCustomization.shirts.IndexOf(k) + 1}/{data.FemaleCustomization.shirts.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.chaps) { chaps.Add($"({data.FemaleCustomization.chaps.IndexOf(k) + 1}/{data.FemaleCustomization.chaps.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.faces) { faces.Add($"({data.FemaleCustomization.faces.IndexOf(k) + 1}/{data.FemaleCustomization.faces.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.ponchos) { ponchos.Add($"({data.FemaleCustomization.ponchos.IndexOf(k) + 1}/{data.FemaleCustomization.ponchos.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.badges) { badges.Add($"({data.FemaleCustomization.badges.IndexOf(k) + 1}/{data.FemaleCustomization.badges.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.vests) { vests.Add($"({data.FemaleCustomization.vests.IndexOf(k) + 1}/{data.FemaleCustomization.vests.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.legArmor) { legArmor.Add($"({data.FemaleCustomization.legArmor.IndexOf(k) + 1}/{data.FemaleCustomization.legArmor.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.glasses) { glasses.Add($"({data.FemaleCustomization.glasses.IndexOf(k) + 1}/{data.FemaleCustomization.glasses.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.bandanas) { bandanas.Add($"({data.FemaleCustomization.bandanas.IndexOf(k) + 1}/{data.FemaleCustomization.bandanas.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.coats) { coats.Add($"({data.FemaleCustomization.coats.IndexOf(k) + 1}/{data.FemaleCustomization.coats.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.bodyArmor) { bodyArmor.Add($"({data.FemaleCustomization.bodyArmor.IndexOf(k) + 1}/{data.FemaleCustomization.bodyArmor.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.masks) { masks.Add($"({data.FemaleCustomization.masks.IndexOf(k) + 1}/{data.FemaleCustomization.masks.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.boots) { boots.Add($"({data.FemaleCustomization.boots.IndexOf(k) + 1}/{data.FemaleCustomization.boots.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.buckles) { buckles.Add($"({data.FemaleCustomization.buckles.IndexOf(k) + 1}/{data.FemaleCustomization.buckles.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.rings) { rings.Add($"({data.FemaleCustomization.rings.IndexOf(k) + 1}/{data.FemaleCustomization.rings.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.neckwear) { neckwear.Add($"({data.FemaleCustomization.neckwear.IndexOf(k) + 1}/{data.FemaleCustomization.neckwear.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.wristbands) { wristbands.Add($"({data.FemaleCustomization.wristbands.IndexOf(k) + 1}/{data.FemaleCustomization.wristbands.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.feetStyle) { feetStyle.Add($"({data.FemaleCustomization.feetStyle.IndexOf(k) + 1}/{data.FemaleCustomization.feetStyle.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.belts) { belts.Add($"({data.FemaleCustomization.belts.IndexOf(k) + 1}/{data.FemaleCustomization.belts.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.hair) { hair.Add($"({data.FemaleCustomization.hair.IndexOf(k) + 1}/{data.FemaleCustomization.hair.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.suspenders) { suspenders.Add($"({data.FemaleCustomization.suspenders.IndexOf(k) + 1}/{data.FemaleCustomization.suspenders.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.gauntlets) { gauntlets.Add($"({data.FemaleCustomization.gauntlets.IndexOf(k) + 1}/{data.FemaleCustomization.gauntlets.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.bags) { bags.Add($"({data.FemaleCustomization.bags.IndexOf(k) + 1}/{data.FemaleCustomization.bags.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.teeth) { teeth.Add($"({data.FemaleCustomization.teeth.IndexOf(k) + 1}/{data.FemaleCustomization.teeth.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.hats) { hats.Add($"({data.FemaleCustomization.hats.IndexOf(k) + 1}/{data.FemaleCustomization.hats.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.gunBelts) { gunBelts.Add($"({data.FemaleCustomization.gunBelts.IndexOf(k) + 1}/{data.FemaleCustomization.gunBelts.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.skirts) { skirts.Add($"({data.FemaleCustomization.skirts.IndexOf(k) + 1}/{data.FemaleCustomization.skirts.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.belts2) { belts2.Add($"({data.FemaleCustomization.belts2.IndexOf(k) + 1}/{data.FemaleCustomization.belts2.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.ponchos2) { ponchos2.Add($"({data.FemaleCustomization.ponchos2.IndexOf(k) + 1}/{data.FemaleCustomization.ponchos2.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.bodyStyle) { bodyStyle.Add($"({data.FemaleCustomization.bodyStyle.IndexOf(k) + 1}/{data.FemaleCustomization.bodyStyle.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.offHandHolsters) { offHandHolsters.Add($"({data.FemaleCustomization.offHandHolsters.IndexOf(k) + 1}/{data.FemaleCustomization.offHandHolsters.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.coats2) { coats2.Add($"({data.FemaleCustomization.coats2.IndexOf(k) + 1}/{data.FemaleCustomization.coats2.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.eyes) { eyes.Add($"({data.FemaleCustomization.eyes.IndexOf(k) + 1}/{data.FemaleCustomization.eyes.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.gloves) { gloves.Add($"({data.FemaleCustomization.gloves.IndexOf(k) + 1}/{data.FemaleCustomization.gloves.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.gunBeltAccessory) { gunBeltAccessory.Add($"({data.FemaleCustomization.gunBeltAccessory.IndexOf(k) + 1}/{data.FemaleCustomization.gunBeltAccessory.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.rings2) { rings2.Add($"({data.FemaleCustomization.rings2.IndexOf(k) + 1}/{data.FemaleCustomization.rings2.Count()}) 0x{k.ToString("X08")}"); }
//foreach (var k in data.FemaleCustomization.beard) { buckles2.Add($"({data.FemaleCustomization.beard.IndexOf(k) + 1}/{data.FemaleCustomization.beard.Count()}) 0x{k.ToString("X08")}"); }
foreach (var k in data.FemaleCustomization.buckles2) { buckles2.Add($"({data.FemaleCustomization.buckles2.IndexOf(k) + 1}/{data.FemaleCustomization.buckles2.Count()}) 0x{k.ToString("X08")}"); }
femaleCustomMenu.AddMenuItem(new MenuListItem("Boot Accessories", spurs, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Pants", pants, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Shirts", shirts, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Chaps", chaps, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Heads", faces, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Cloaks", ponchos, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Badges", badges, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Vests", vests, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Spats", legArmor, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Eyewear", glasses, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Neckwear", bandanas, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Closed Coats", coats, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Armor", bodyArmor, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Masks", masks, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Boots", boots, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Accessories", buckles, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Right-Hand Rings", rings, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Neckties", neckwear, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Bracelets", wristbands, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Lower Bodies", feetStyle, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Loadouts", belts, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Hair", hair, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Suspenders", suspenders, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Gauntlets", gauntlets, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Satchels", bags, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Teeth", teeth, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Hats", hats, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Gun Belts", gunBelts, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Skirts", skirts, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Belts", belts2, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Ponchos", ponchos2, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Upper Bodies", bodyStyle, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Off-Hand Holsters", offHandHolsters, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Open Coats", coats2, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Eyes", eyes, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Gloves", gloves, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Gun Belt Accessory", gunBeltAccessory, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Left-Hand Rings", rings2, 0));
//femaleCustomMenu.AddMenuItem(new MenuListItem("Beard", beard, 0));
femaleCustomMenu.AddMenuItem(new MenuListItem("Belt Buckles", buckles2, 0));