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Actually, auto-alignment correction of run-jumps from edges seems to be missing completely in your port, so not just with loose tiles. To state the issue simpler: the original game 'helps' the player when they are making a running-jump with lift-off close to the edge. Your port does not.
ctrl.asm module was reading from static data (add1) in ctrlsubs.asm module located in a different SWRAM bank. Have moved this to Hazel so all modules can access it. Waiting for Norbert to verify fixed.
Reported by Norbert
Helpful video on YouTube.
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