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Couple of run-time palette changes needed #72

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kieranhj opened this issue Feb 10, 2018 · 8 comments
Closed

Couple of run-time palette changes needed #72

kieranhj opened this issue Feb 10, 2018 · 8 comments

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@kieranhj
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Comix sprite (hit FX) should be red for player and blue (or other colour) for enemy.
There is a special flask somewhere in the game that used a pixel shift in code to swap colours on Apple II.

@kieranhj
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Details of the flask colours can be found on the princed forum here.

@kieranhj
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Made guards different colours on different levels.

@kieranhj
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Life & heal = red
Hurt = blue
Float & flip = blue (Apple II) or green (PC)

@kieranhj
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kieranhj commented Mar 2, 2018

Flasks are done, just the hit flash which should be working OK - just need to wait for player & Shadow sprites then integrate with shadow-palette branch.

@kieranhj
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kieranhj commented Mar 4, 2018

Shadow palette now integrated into player-sprites branch.
Still need to sort out hit FX.
Also would like original nice palette for font back...

@kieranhj
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Just hit FX left. Think I need to do this properly rather than the nasty guard colour bodge at the moment. Perhaps update the PALETTE entries in the CHTAB sprite bank at level load time?

@kieranhj
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Did some tests and just left the hit FX as red - blue looks rubbish on the guards without some sort of outline. Changes in a branch.

@kieranhj
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All done now.

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