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Couple of run-time palette changes needed #72
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Details of the flask colours can be found on the princed forum here. |
Made guards different colours on different levels. |
Life & heal = red |
Flasks are done, just the hit flash which should be working OK - just need to wait for player & Shadow sprites then integrate with shadow-palette branch. |
Shadow palette now integrated into player-sprites branch. |
Just hit FX left. Think I need to do this properly rather than the nasty guard colour bodge at the moment. Perhaps update the PALETTE entries in the CHTAB sprite bank at level load time? |
Did some tests and just left the hit FX as red - blue looks rubbish on the guards without some sort of outline. Changes in a branch. |
All done now. |
Comix sprite (hit FX) should be red for player and blue (or other colour) for enemy.
There is a special flask somewhere in the game that used a pixel shift in code to swap colours on Apple II.
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