New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Screen edge pan gesture is not recognized #1281
Comments
As mentioned in Pull Request #776, |
@Fitzmaz I'd possibly try more steps and possibly start at 10-20 for x and middle of the screen for y. The maybe jump the steps to 100? I don't have time currently to investigate this right now but if you can't repro or fix I'll try to get to it ASAP! \cc @steve-sun-me |
@dostrander Thanks for the advices. I've experimented with various parameters, but none of them seem to work. So I don't think it's a problem with the parameters themselves. Then, I did some digging and compared the Regarding the KIF framework, touch objects are generated within the |
@Fitzmaz that seems like a decent solution to me. One thing i find a little strange is why the edge pan gesture doesn't pick up the drag as it would normally? I'm curious how it would normally set that edge type under the hood |
@dostrander The
Based on these results, I can draw a few conclusions:
|
Thanks for the info. I'm still wondering if there is a way to have iOS detect the edge pan without having to set a variable on some underlying object. I would expect the way you drag that they'd detect it 🤔 |
I think Apple does for real gestures, but I'd guess at a lower level than how KIF synthesizes UITouch events. |
@dostrander Normally, the
As @justinseanmartin mentioned, KIF synthesizes |
Description
I am encountering difficulty in activating the built-in
interactivePopGestureRecognizer
. I have attempted to simulate a screen edge pan gesture using thedragFromPoint:displacement:steps:
method, but the gesture is not being recognized.Code Snippet
Environment
The text was updated successfully, but these errors were encountered: