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session.go
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session.go
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package mix
import (
"bufio"
"bytes"
"encoding/binary"
"errors"
"fmt"
"io"
"io/ioutil"
"math"
"os"
"sort"
"syscall"
"time"
)
// Session mixes collection of Regions. Output is done in 32-bit float WAV.
// Session implements Source, so it could be nested.
type Session struct {
sampleRate Tz
pos Tz
length Tz
//TODO: separate wav (or other format) writer
output io.Writer
numOut Tz
buffer []Buffer
//TODO: separate regions collection & implement as tree
regions []*preparedRegion
rPos int
active []*preparedRegion
}
const numChannels = 2
// NewSession creates Session with given sampleRate.
func NewSession(sampleRate Tz) *Session {
sess := &Session{
sampleRate: sampleRate,
}
sess.SetOutput(ioutil.Discard)
return sess
}
// Returns shallow copy of Session.
// Sources that are used in regions are not cloned.
func (s *Session) Clone() Source {
clone := *s
clone.regions = make([]*preparedRegion, len(s.regions))
copy(clone.regions, s.regions)
clone.active = make([]*preparedRegion, len(s.active))
copy(clone.active, s.active)
return &clone
}
// Region defines where and how Source audio (or its part) will be played.
type Region struct {
Source Source // Audio to play.
Begin Tz // Time to begin playing in session samples.
Offset, Length Tz // Offset and Length in Source that will be played.
Volume, Pan float32 // Volume gain and stereo panning.
FadeIn, FadeOut Tz // Length of fades.
}
// AddRegion adds region to the Session mix.
func (s *Session) AddRegion(r Region) error {
if r.Source.SampleRate() != s.sampleRate {
return errors.New("Source sample rate is different from session")
}
if chans := r.Source.NumChannels(); chans < 1 || chans > 2 {
return errors.New("Only mono and stereo sources are supported")
}
sLen := r.Source.Length()
if r.Offset > sLen || r.Offset < 0 {
return errors.New("Invalid offset")
}
if r.Length > sLen-r.Offset || r.Length < 0 {
return errors.New("Invalid length")
}
if r.Length == 0 {
r.Length = sLen - r.Offset
}
if r.FadeIn < 0 || r.FadeIn > r.Length {
return errors.New("Invalid fadeIn")
}
if r.FadeOut < 0 || r.FadeOut > r.Length {
return errors.New("Invalid fadeOut")
}
if r.FadeIn+r.FadeOut > r.Length {
return errors.New("FadeIn + fadeOut > length")
}
end := r.Begin + r.Length
if r.FadeIn > 0 {
fi := preparedRegion{
Src: r.Source,
Beg: r.Begin,
End: r.Begin + r.FadeIn,
Off: r.Offset,
VolBeg: 0,
VolEnd: r.Volume,
Pan: r.Pan,
}
s.insertRegion(fi)
}
if r.Begin+r.FadeIn != r.Begin+r.Length-r.FadeOut {
sr := preparedRegion{
Src: r.Source,
Beg: r.Begin + r.FadeIn,
End: end - r.FadeOut,
Off: r.Offset + r.FadeIn,
VolBeg: r.Volume,
VolEnd: r.Volume,
Pan: r.Pan,
}
s.insertRegion(sr)
}
if r.FadeOut > 0 {
fo := preparedRegion{
Src: r.Source,
Beg: end - r.FadeOut,
End: end,
Off: r.Offset + r.Length - r.FadeOut,
VolBeg: r.Volume,
VolEnd: 0,
Pan: r.Pan,
}
s.insertRegion(fo)
}
if s.length < end {
s.length = end
}
return nil
}
func (s *Session) insertRegion(r preparedRegion) {
rLen := len(s.regions)
rPos := sort.Search(rLen, func(i int) bool {
return s.regions[i].Beg > r.Beg
})
//log.Println("insert: regions=", s.regions, "r=", r, "rPos=", rPos)
if rPos < s.rPos || (rPos == s.rPos && r.Beg < s.pos) {
s.rPos++
}
s.regions = append(s.regions, &r)
if rPos < rLen {
copy(s.regions[rPos+1:], s.regions[rPos:])
s.regions[rPos] = &r
}
if s.pos > r.Beg && s.pos < r.End {
//log.Println("insert: New active region", r)
s.active = append(s.active, &r)
}
}
// Play mixes length samples, writes them to output and advances currernt position by length.
func (s *Session) Play(length Tz) error {
if length < 0 {
return errors.New("Can't play length < 0")
}
buf := s.allocateBuffer(length)
s.mix(buf)
if s.numOut == 0 {
_, err := s.output.Write(s.wavHeader(-1))
if err != nil {
return err
}
}
s.numOut += length
err := s.writeBuffer(buf)
if err != nil {
return errors.New("error while writing audio buffer: " + err.Error())
}
err = s.updateHeader()
if err != nil {
return errors.New("error while updating WAV header: " + err.Error())
}
return nil
}
func (s *Session) mix(buffer []Buffer) {
if len(buffer) != numChannels {
panic("invalid buffer")
}
length := Tz(len(buffer[0]))
if length == 0 {
return
}
end := s.pos + length
// Add new active regions
for ; s.rPos < len(s.regions); s.rPos++ {
r := s.regions[s.rPos]
if r.Beg < end {
//log.Println("mix: New active region", r)
s.active = append(s.active, r)
} else {
break
}
}
// Mix active regions and filter completed
lastActive := 0
for _, r := range s.active {
var rOff, bOff Tz
if r.Beg < s.pos {
rOff = s.pos - r.Beg
} else {
bOff = r.Beg - s.pos
}
rEnd := r.End
bEnd := end
if r.End < end {
bEnd = rEnd
} else {
rEnd = bEnd
}
rLen := rEnd - r.Beg - rOff
bEnd -= s.pos
var gain [numChannels][numChannels]float32
schan := r.Src.NumChannels()
switch schan {
case 1:
gain[0][0], gain[0][1] = PanMonoGain(r.Pan)
case 2:
gain[0][0], gain[0][1], gain[1][0], gain[1][1] = PanStereoGain(r.Pan)
default:
panic("Invalid number of channels")
}
//log.Printf("Mixing region %v, pos=%v end=%v rOff=%v bOff=%v rEnd=%v bEnd=%v rLen=%v gain=%v\n", r, s.pos, end, rOff, bOff, rEnd, bEnd, rLen, gain)
for i := 0; i < schan; i++ {
src := r.Src.Samples(i, r.Off+rOff, rLen)
init, targ := r.VolBeg, r.VolEnd
if init != targ {
initsqr := init * init
coef := (targ*targ - initsqr) / float32(r.End-r.Beg)
init = initsqr + coef*float32(rOff)
targ = initsqr + coef*float32(rOff+rLen)
}
for j := 0; j < numChannels; j++ {
dst := buffer[j][bOff:bEnd]
assert(len(src) == len(dst))
if init == targ {
g := init * gain[i][j]
switch {
case g == 1:
dst.Mix(src)
case g < 1e-8:
//do nothing
default:
dst.MixGain(src, g)
}
} else {
g := gain[i][j] * gain[i][j]
dst.MixSqrtRamp(src, g*init, g*targ)
}
}
}
if end < r.End {
s.active[lastActive] = r
lastActive++
}
}
s.active = s.active[0:lastActive]
s.pos += length
}
// DurationToTz converts time.Duration to number of samples with Session sample rate.
func (s *Session) DurationToTz(d time.Duration) Tz {
return DurationToTz(d, s.sampleRate)
}
// Length returns end of last region in Session
func (s *Session) Length() Tz {
return s.length
}
// NumChannels returns number of channels in Session
func (s *Session) NumChannels() int {
return numChannels
}
func (s *Session) Samples(channel int, offset, length Tz) Buffer {
// Fast-path for already mixed data
if offset+length == s.pos &&
len(s.buffer) > channel &&
Tz(len(s.buffer[channel])) == length {
return s.buffer[channel]
}
s.SetPosition(offset)
buf := s.allocateBuffer(length)
s.mix(buf)
return buf[channel]
}
// SetPosition sets current Session position.
func (s *Session) SetPosition(pos Tz) {
if s.pos == pos {
return
}
s.pos = pos
// Shrink buffer for fast path in Samples()
for c := range s.buffer {
s.buffer[c] = s.buffer[c][0:0]
}
//Simple linear algorithm, interval tree will do it in log(n)
s.active = s.active[0:0]
for s.rPos = 0; s.rPos < len(s.regions); s.rPos++ {
r := s.regions[s.rPos]
if pos <= r.Beg {
break
}
if pos < r.End {
s.active = append(s.active, r)
//log.Println("SetPosition: New active region", r)
}
}
}
// Position returns current Session position.
func (s *Session) Position() Tz {
return s.pos
}
// SampleRate returns sample rate of Session.
func (s *Session) SampleRate() Tz {
return s.sampleRate
}
// SetOutput redirects session output to given io.Writer.
func (s *Session) SetOutput(output io.Writer) {
s.output = output
s.numOut = 0
}
func (s *Session) allocateBuffer(length Tz) []Buffer {
if len(s.buffer) != numChannels {
s.buffer = make([]Buffer, numChannels)
}
for i := 0; i < numChannels; i++ {
if Tz(cap(s.buffer[i])) >= length {
s.buffer[i] = s.buffer[i][0:length]
s.buffer[i].Zero()
} else {
s.buffer[i] = NewBuffer(length)
}
}
return s.buffer
}
// Immutable region info with precomputed values
type preparedRegion struct {
Src Source
Beg, End, Off Tz
VolBeg, VolEnd, Pan float32
}
func (r preparedRegion) String() string {
return fmt.Sprintf("{Beg=%v End=%v Off=%v Vol=%4.2f:%4.2f Pan=%+5.2f}",
r.Beg, r.End, r.Off, r.VolBeg, r.VolEnd, r.Pan)
}
// WAV functions
const (
bitsPerSample = 32
sampleFormat = 3 //for float, 1 for PCM
sampleFormatSuffix = "\x00\x00\x00\x00\x10\x00\x80\x00\x00\xAA\x00\x38\x9B\x71"
blockAlign = numChannels * bitsPerSample / 8
extSize = 2 + 4 + 16
fmtSize = 2 + 2 + 4 + 4 + 2 + 2 + 2 + extSize
riffSizeOff = 4
riffHeaderSize = 4 + 4 + 4 + fmtSize + 4 + 4
dataSizeOff = riffHeaderSize + 4
)
func (s *Session) wavSizes(numSamples Tz) (riffSize, dataSize uint32) {
if numSamples < 0 {
riffSize = math.MaxUint32
dataSize = riffSize - riffHeaderSize
} else {
dataSize = uint32(numSamples * blockAlign)
riffSize = dataSize + riffHeaderSize
}
return
}
func (s *Session) wavHeader(numSamples Tz) []byte {
var (
byteRate = s.sampleRate * blockAlign
riffSize, dataSize = s.wavSizes(numSamples)
)
// 0 4 "RIFF"
// 4 4 riffSize = header + samples * byteRate (or just maximum possible)
// 8 4 "WAVE"
// 12 4 "fmt "
// 16 4 fmtSize
// 20 2 smplFmt
// 22 2 numChan
// 24 4 smpRate
// 28 4 byteRate
// 32 2 block
// 34 2 bits
// 36 2 extSize
// 38 2 validBits
// 40 4 channelMask
// 44 16 format
// 60 4 "data"
// 64 4 dataSize = samples * byteRate
// 68 ...
buf := new(bytes.Buffer)
buf.Write([]byte("RIFF"))
binary.Write(buf, binary.LittleEndian, uint32(riffSize))
buf.Write([]byte("WAVE"))
buf.Write([]byte("fmt "))
binary.Write(buf, binary.LittleEndian, uint32(fmtSize))
binary.Write(buf, binary.LittleEndian, uint16(sampleFormat))
binary.Write(buf, binary.LittleEndian, uint16(numChannels))
binary.Write(buf, binary.LittleEndian, uint32(s.sampleRate))
binary.Write(buf, binary.LittleEndian, uint32(byteRate))
binary.Write(buf, binary.LittleEndian, uint16(blockAlign))
binary.Write(buf, binary.LittleEndian, uint16(bitsPerSample))
binary.Write(buf, binary.LittleEndian, uint16(extSize))
binary.Write(buf, binary.LittleEndian, uint16(bitsPerSample))
binary.Write(buf, binary.LittleEndian, uint32(0))
binary.Write(buf, binary.LittleEndian, uint16(sampleFormat))
buf.Write([]byte(sampleFormatSuffix))
buf.Write([]byte("data"))
binary.Write(buf, binary.LittleEndian, uint32(dataSize))
return buf.Bytes()
}
func (s *Session) writeBuffer(buffer []Buffer) error {
if len(buffer) != numChannels {
return errors.New("Only stereo buffers are supported")
}
length := len(buffer[0])
if len(buffer[1]) != length {
return errors.New("invalid buffer")
}
out := bufio.NewWriter(s.output)
b := make([]byte, 8)
for i := 0; i < length; i++ {
l := math.Float32bits(buffer[0][i])
r := math.Float32bits(buffer[1][i])
binary.LittleEndian.PutUint32(b[0:4], l)
binary.LittleEndian.PutUint32(b[4:8], r)
out.Write(b)
}
return out.Flush()
}
func (s *Session) updateHeader() error {
if w, ok := s.output.(io.WriterAt); ok {
var (
buf = make([]byte, 4)
riffSize, dataSize = s.wavSizes(s.numOut)
err error
)
binary.LittleEndian.PutUint32(buf, riffSize)
_, err = w.WriteAt(buf, riffSizeOff)
if err != nil {
if isPipeErr(err) {
return nil
}
return err
}
binary.LittleEndian.PutUint32(buf, dataSize)
_, err = w.WriteAt(buf, dataSizeOff)
if err != nil {
return err
}
}
return nil
}
func isPipeErr(err error) bool {
if perr, ok := err.(*os.PathError); ok {
err = perr.Err
}
if err == syscall.ESPIPE {
return true
}
return false
}
func assert(b bool) {
if !b {
panic("assert failed")
}
}