on editing, may it will be removed later
- 101 Rx Samples - not for Unity but simple and contains useful code snip.
Qiita is a technical knowledge sharing and collaboration platform for programmers. (Note all pages are Japanes only)
See this page for all posts related with UniRx on Qiita.
ShirakawaYoshimaru's page
This blog also contains various ShaderForge experiments.
toRisouP's page
Marimoiro's page
- Dispose
- CombineLatest
- UniRxSimpleSample on github site.
Shaula's page
- Various note on UniRx
- this page alos describes the way of combining NGUI with UniRx.
ToniTakekawa's page
RyotaMurohoshi's page
- SelectMany with LINQToObjects - paractical sample, must read!
satotin's page
- BehaviorTree with UniRx
- BehaviourtreeSample - Sample Code of Simple Behavior Tree using UniRx on github
esakun's page
- UniRx with uGUI and PHP server
- Unity3D Reactive Extensions
- Reactive Game Architectures
- UniRx basics
- Observable 직접 작성하기 - Ruel's Programming study blog page
- UniVM with UniRx - A binding model with using UniRx.
- UniVM - A project page on github.
- UniRx Study
atmarkit - IT 전문가를 위한 문제 해결 미디어
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Observable branching, cold & hot - Japanes, describes branching after calling Do operator.
- It also describes 'share' operator (but very simple) and a simple way to destinguish 'Cold & Hot'.
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Rx in practice - a blog page which describes basics
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Reactive Extensions in .NET - A book for Rx .NET
- Game_Development on wiki.haskell.org - A starting page for everyone interested in doing game development with Haskell.
- Purely Functional, Declarative Game Logic Using Reactive Programming - which shows how coroutines can be used to implement a fixed time-step reactive programming library and use that library for modeling a simple game.