Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Manual Calibration not responding to controller input #9

Closed
Krzeszny opened this issue Nov 28, 2023 · 4 comments
Closed

Manual Calibration not responding to controller input #9

Krzeszny opened this issue Nov 28, 2023 · 4 comments

Comments

@Krzeszny
Copy link

Krzeszny commented Nov 28, 2023

You can blame it on WMR or SteamVR but this function is unusable for me.

I've tried both desktop modes and in manual calibration (for example for waist trackers), moving the joysticks on the controllers doesn't rotate or move the trackers. I remember it used to work but I can't make it work anymore.

I'm using Amethyst v1.2.5.0 from GitHub.

@KimihikoAkayasaki
Copy link
Member

KimihikoAkayasaki commented Nov 29, 2023

For SteamVR bindings (and therefore manual calibration, too) to work, the menu overlay needs to be closed. In short, you need to be in the SteamVR compositor space, with all overlays closed.

Please read the docs before opening another pointless issue on GitHub. You can also access some app-related docs from within the help button menu.

I guess a message to close the overlay (if detected) could be added somewhere, though. To stop people from assuming it should work regardless.

@Krzeszny
Copy link
Author

For SteamVR bindings (and therefore manual calibration, too) to work, the menu overlay needs to be closed. In short, you need to be in the SteamVR compositor space, with all overlays closed.

I'm not sure what you mean by "compositor space" (I've actually googled it and no description came up, only people reporting bugs with the "VR compositor"). Also, I've followed the manual calibration tutorial in the docs.

Well, the trackers don't respond to controller input even in the circular grid/aurora borealis area with Steam/WMR desktop overlays closed. We can discuss it on Discord but me being me, I just wanted to prove this issue isn't pointless (or that I can't follow instructions for some reason).

@KimihikoAkayasaki
Copy link
Member

Using the "old bindings menu" within SteamVR, please verfiy that WMR bindings for Amethyst exist, are valid, and active. Amethyst cannot manage the bindings besides providing them, and listening to chords or actions - so as long as they work for any other platform, it's a matter of particular bindings, be it errors in our JSON or incorrectly set up SteamVR settings. I won't be responding to this issue further, and you don't need to "prove" anything to anyone, even we are still only barely here.

@Krzeszny
Copy link
Author

Krzeszny commented Jan 7, 2024

In case anyone else has this problem: I'm not sure what fixed it but I don't have this issue anymore.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants