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;If workshop is currently loaded, also save all new actors that are not robots in the UFO4P_ActorsWithoutBeds array. Otherwise, the new version of TryToAssignBeds won't find them.
In
NPCManager
AddNewActorToWorkshop
it does not check for(WSFW_Setting_AutoAssign_Beds.GetValueInt() == 1) as Bool
before callingTryToAssignBeds
WorkshopFramework/Scripts/Source/User/WorkshopFramework/NPCManager.psc
Lines 690 to 693 in affc4fa
It should look more like:
Wim95 reported this here:
https://simsettlements.com/site/index.php?threads/auto-assignment-still-happening-after-disabling-in-mcm.17775/post-127801
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