Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bottled Heart Instadeath RNG #33

Open
imakunee opened this issue Jan 5, 2019 · 0 comments
Open

Bottled Heart Instadeath RNG #33

imakunee opened this issue Jan 5, 2019 · 0 comments

Comments

@imakunee
Copy link

imakunee commented Jan 5, 2019

Bottled Heart doesn't protect from damage in events (even though logically it should). As such, when an event that always deals damage to you comes up (usually during an endless run), for example the skull event where you lose 7 life to any option you choose, you die no matter what. Is it possible to temporarily return the max health to the player during events or some similar thing to represent the heart still functioning as intended between combats? I really enjoy the mod and the bottled heart event but I also mostly play endless runs and I now skip the bottled heart every time out of fear of RNG instantly ending a run.

Thank you very much for your time and work on this mod! It's a staple for me.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant