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Blurry output #407

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notbored opened this issue Aug 26, 2022 · 6 comments
Closed

Blurry output #407

notbored opened this issue Aug 26, 2022 · 6 comments

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@notbored
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I'm getting a blurry output for everything. I've tried changing display scale and size with no improvement

blur

I'm on a M1 Macbook so not sure if it might be something to do with the resolution/display.

@kitao
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kitao commented Oct 10, 2022

One of my test environments is M2 Macbook Air and I couldn't reproduce this issue on it.
Could you share more information about your display settings?

@notbored
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MacBook Air (M1, 2020) on Big Sur and 13.3-inch so 2560 × 1600 with everything set using the defaults.

@notbored
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notbored commented Oct 19, 2022

small

That's a portion of the colour palette demo, if you zoom in you can all text and shapes are given a darker shade border/anti-aliased, not sure if this is due to the retina display?

Maybe it's just me but my eyes just seem to really notice it and it gives a softer/blurry look rather than a crisp edge. After checking it seems PICO-8 and TIC80 also behave the similarly.

I've taken screenshots while using other applications and a game I'm working on in LÖVE and it seems to only be an issue with Pyxel, PICO-8, and TIC80.

@km19809
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km19809 commented Mar 2, 2023

I suspected SDL2, but this issue is not that simple.
As I know, All of Pyxel, PICO-8, and TIC80 uses SDL2.
However, LÖVE also requires SDL2...

@kitao
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kitao commented Dec 16, 2023

@notbored Does the situation changed on Pyxel2+?

@kitao
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kitao commented Dec 26, 2023

Given the unclear situation and the significant changes in SDL implementation in Pyxel 2, this issue will be closed.

@kitao kitao closed this as completed Dec 26, 2023
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3 participants