-
Notifications
You must be signed in to change notification settings - Fork 1
/
scrabble.cpp
400 lines (375 loc) · 11.8 KB
/
scrabble.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
#include "scrabble.h"
#include "ui_scrabble.h"
#include "keyboard.h"
#include "fieldbutton.h"
#include <QDebug>
#include <QFont>
#include <QMessageBox>
#include <QPainter>
Scrabble::Scrabble(int _countOfGamers, QString name, bool hard, bool botFl, QWidget *parent) :
QWidget(parent),
ui(new Ui::Scrabble),
scrabble(new ScrabbleFunc(_countOfGamers)),
botWord(nullptr),
keyboard(nullptr),
vocabulary(new Vocabulary),
newCell(make_pair(-1, -1)),
enterWord(false),
okButton(nullptr),
cancelButton(nullptr),
giveUp(nullptr),
botFlag(botFl),
button1(new ProxyButton),
button2(new ProxyButton),
name(name),
hard(hard)
{
ui->setupUi(this);
for (int i = 0; i < scrabble->getCount(); i++)
{
QLabel *label = new QLabel;
QString gamerName = name;
if (i > 0 && botFlag)
gamerName = "Android";
label->setText(gamerName + ": 0");
ui->layoutForScores->addWidget(label, i);
scoreLabels.push_back(label);
}
vocabulary->build();
string word = vocabulary->getRandomStartWord();
vocabulary->add(word);
generate(word);
if (botFl)
{
bot = new Bot();
botWord = new QLabel();
ui->layoutForScores->addWidget(botWord);
botWord->hide();
}
else
bot = nullptr;
}
void Scrabble::paintEvent(QPaintEvent *e)
{
QPainter painter(this);
// painter.drawPixmap(0, 0, QPixmap(":/new/prefix1/background.jpg").scaled(size()));
painter.drawPixmap(0, 0, QPixmap(":/new/prefix1/peachColor.png").scaled(size()));
QWidget::paintEvent(e);
}
Scrabble::~Scrabble()
{
delete vocabulary;
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
delete it->first;
for (int i = 0; i < (int)scoreLabels.size(); i++)
delete scoreLabels[i];
delete bot;
delete keyboard;
delete okButton;
delete cancelButton;
delete botWord;
delete giveUp;
delete scrabble;
delete ui;
delete button1;
delete button2;
}
char bigChar(char c)
{
if (c > 'z' || c < 'a')
return c;
return c - 'a' + 'A';
}
void Scrabble::generate(string word)
{
for (int i = 0; i < Size; i++)
for (int j = 0; j < Size; j++)
{
QPushButton *button = new FieldButton;
pos[button] = make_pair(i, j);
ui->gridLayout->addWidget(button, i, j);
connect(button, &QPushButton::clicked, this, &Scrabble::buttonPressed);
connect(button, &QPushButton::clicked, this, &Scrabble::buttonMarked);
if (i == Size / 2)
{
QString str = "";
str += bigChar(word[j]);
scrabble->setCell(i, j, word[j]);
button->setText(str);
}
}
scrabble->updateField();
ui->verticalLayout->addWidget(button1);
button1->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
button1->setStyleSheet("QPushButton {border-radius: 20px; border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent; min-height: 1.5em; min-width: 8em; font: 100 20pt \"System\";}");
ui->verticalLayout->addWidget(button2);
button2->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
button2->setStyleSheet("QPushButton {border-radius: 20px; border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent; min-height: 1.5em; min-width: 8em; font: 100 20pt \"System\";}");
giveUp = new QPushButton;
giveUp->setText("Give up!");
giveUp->setStyleSheet("QPushButton {color: white; background-color: rgb(0, 120, 150); border-radius: 20px; border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent; min-height: 1.5em; min-width: 8em; font: 100 20pt \"System\";}");
ui->verticalLayout->addWidget(giveUp);
connect(giveUp, &QPushButton::clicked, this, &Scrabble::endGame);
giveUp->show();
giveUp->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
okButton = new QPushButton;
okButton->setText("Ok");
connect(okButton, &QPushButton::clicked, this, &Scrabble::okPressed);
ui->verticalLayout->addWidget(okButton);
okButton->setStyleSheet("QPushButton {color: white; background-color: rgb(0, 120, 150); border-radius: 20px; border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent; min-height: 1.5em; min-width: 8em; font: 100 20pt \"System\";}");
okButton->hide();
okButton->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
cancelButton = new QPushButton;
cancelButton->setText("Cancel");
cancelButton->setStyleSheet("QPushButton {color: white; background-color: rgb(0, 120, 150); border-radius: 20px; border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent; min-height: 1.5em; min-width: 8em; font: 100 20pt \"System\";}");
ui->verticalLayout->addWidget(cancelButton);
connect(cancelButton, &QPushButton::clicked, this, &Scrabble::cancelPressed);
cancelButton->hide();
cancelButton->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
}
void Scrabble::buttonPressed()
{
if (enterWord)
return;
QPushButton *button = dynamic_cast<QPushButton *>(sender());
newCell = pos[button];
if (scrabble->isIsolated(newCell.first, newCell.second))
return;
char letter = scrabble->getOldCell(newCell.first, newCell.second);
if (letter != '\0' || letter == '!')
{
newCell = make_pair(-1, -1);
return;
}
if (!keyboard)
{
keyboard = new Keyboard();
connect(keyboard, &Keyboard::throwSignal, this, &Scrabble::letterPressed);
ui->verticalLayout->addWidget(keyboard);
}
keyboard->makeEnable();
keyboard->show();
giveUp->hide();
button1->hide();
button2->hide();
if (botFlag)
botWord->hide();
makeUnable();
//button->setStyleSheet("QPushButton {background-color: rgb(155, 255, 220); border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent;}");
button->setStyleSheet("background-color: rgb(175, 238, 238);");
}
void Scrabble::letterPressed()
{
if (!keyboard)
return;
char letter = keyboard->getLetter();
scrabble->setCell(newCell.first, newCell.second, letter);
QPushButton *button = nullptr;
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
if (it->second == newCell)
{
button = it->first;
break;
}
assert(button != nullptr);
QString str = "";
str += bigChar(letter);
button->setText(str);
keyboard->hide();
okButton->show();
cancelButton->show();
button2->show();
enterWord = true;
makeEnable();
}
void Scrabble::copyFromField()
{
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
{
pair<int, int> position = it->second;
QString str = "";
char letter = scrabble->getCell(position.first, position.second);
if (letter != '!' && letter != '\0')
str += bigChar(letter);
it->first->setText(str);
}
}
void Scrabble::makeEnable()
{
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
it->first->setEnabled(true);
}
void Scrabble::makeUnable()
{
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
it->first->setEnabled(false);
}
void Scrabble::botTurn()
{
int botLevel = 2;
int emptyCells = 0;
for (int i = 0; i < Size; ++i)
for (int j = 0; j < Size; ++j)
if (scrabble->getCell(i, j) == '/0')
emptyCells++;
if (emptyCells < 7)
botLevel = 5;
vector <Cell> result = bot->nextTurn(hard ? (rand() % 50) : botLevel, scrabble->getField(), vocabulary);
QString qWord = "";
string sWord = "";
for (int i = 0; i < (int)result.size(); ++i)
{
qWord = qWord + result[i].getCh();
sWord += result[i].getCh();
}
scrabble->updateScore(result.size());
for (int i = 0; i < (int)result.size(); ++i)
{
scrabble->setCell(result[i].getX(), result[i].getY(), result[i].getCh());
QPushButton *button = buttonFrom(make_pair(result[i].getX(), result[i].getY()));
button->setText(QString(bigChar(result[i].getCh())));
}
scrabble->updateField();
vocabulary->add(sWord);
bot->addWord(sWord);
if (botFlag)
{
botWord->setText("Bot word: " + qWord);
botWord->show();
}
}
void Scrabble::endGame()
{
QString msg = "Game is over! Scores:\n";
for (int i = 0; i < scrabble->getCount(); i++)
{
if (i == 0)
msg += name;
if (i > 0 && botFlag)
msg += "Android";
if (i > 0 && !botFlag)
msg += name;
msg += ": " + QString::number(scrabble->getScore(i)) + "\n";
}
int ok = QMessageBox::information(this, "Game over", msg);
if (ok == QMessageBox::Ok)
emit endOfGame();
}
QPushButton *Scrabble::buttonFrom(pair<int, int> coord)
{
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
if (it->second == coord)
return it->first;
return nullptr;
}
void Scrabble::cancelPressed()
{
QPushButton *button = nullptr;
for (map<QPushButton *, pair<int, int> >::iterator it = pos.begin(); it != pos.end(); it++)
if (it->second == newCell)
{
button = it->first;
break;
}
assert(button != nullptr);
//button->setStyleSheet("QPushButton {background-color: rgb(255, 200, 210); border-top: 20px transparent; border-bottom: 20px transparent; border-right: 100px transparent; border-left: 100px transparent;}");
button->setStyleSheet("background-color: rgb(255, 228, 225); ");
newCell = make_pair(-1, -1);
scrabble->cancelFieldChange();
copyFromField();
word.clear();
cancelButton->hide();
okButton->hide();
makeEnable();
enterWord = false;
giveUp->show();
button2->show();
button1->show();
}
void Scrabble::buttonMarked()
{
if (!enterWord)
return;
QPushButton *button = dynamic_cast<QPushButton *>(sender());
char letter = scrabble->getCell(pos[button].first, pos[button].second);
if (letter == '\0' || letter == '!')
return;
if (word.size() > 0 && !scrabble->areNeigbors(word.back().first, word.back().second, pos[button].first, pos[button].second))
return;
for (int i = 0; i < (int)word.size(); i++)
if (word[i] == pos[button])
return;
word.push_back(pos[button]);
button->setEnabled(false);
}
void Scrabble::okPressed()
{
string newWord = "";
bool ok = false;
for (int i = 0; i < (int)word.size(); i++)
{
ok |= (word[i] == newCell);
newWord += scrabble->getCell(word[i].first, word[i].second);
}
word.clear();
makeEnable();
if (!ok)
{
QMessageBox msgBox;
msgBox.setText("You should include new letter to the word");
msgBox.exec();
return;
}
if (!vocabulary->add(newWord))
{
QMessageBox msgBox;
msgBox.setText("There is no such word or word was used before");
msgBox.exec();
return;
}
scrabble->updateField();
okButton->hide();
cancelButton->hide();
button1->hide();
enterWord = false;
buttonFrom(newCell)->setStyleSheet("background-color: rgb(255, 228, 225); ");
newCell = make_pair(-1, -1);
scrabble->updateScore((int)newWord.size());
int gamer = scrabble->getGamer();
QLabel *label = scoreLabels[gamer];
QString gamerName = name;
if (gamer > 0 && botFlag)
gamerName = "Android";
label->setText(gamerName + ": " + QString::number(scrabble->getScore(gamer)));
if (scrabble->endOfGame())
{
endGame();
return;
}
if (botFlag)
{
bot->addWord(newWord);
scrabble->changeGamer();
int gamer = scrabble->getGamer();
botTurn();
if (scrabble->endOfGame())
{
endGame();
return;
}
QLabel *label = scoreLabels[gamer];
QString gamerName = name;
if (gamer > 0 && botFlag)
gamerName = "Android";
label->setText(gamerName + ": " + QString::number(scrabble->getScore(gamer)));
if (scrabble->endOfGame())
{
endGame();
return;
}
}
scrabble->changeGamer();
giveUp->show();
button1->show();
button2->show();
}