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Demo support? #2
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I made a quick test with that demo package on windows 10 with the latest binary. |
The v1.03a interactive demo's max.res file contains 1065 resources. 2 of these are related to demo advertisement and are not present in v1.04. There is but a single resource, HELP_ENG, which is different in the two versions. And finally there are 764 resources missing from the demo not counting actual FLC animations and audio files. Directly supporting the demo versions of the game, realizing 1:1 functional behavior, would be difficult in the sense that the demo versions' implementation considerably differ from the v1.04 version. But to be able to use the port with at least one of the demo versions for play testing is possible already. |
Neat, it's amazing that you produced an entire blog post to answer this! Perhaps it could be interesting to make a entire list of the different demos and which one could be supported (and the limitations). |
I intend to analyze deeper what debugging features are built into the various versions of the game if I cannot activate the network based debug mode for v1.04. E.g. in v1.04 we can find the monopole mine which did not make into the game at the end and was actually a shield generator initially by design and finally became an alien derelict or the communications tower which became the gold refinery, the recreation center and life support plants that became again alien derelicts, the master builder which can be seen in one of the in-game videos but never made it into the actual game, etc. Only a handful of art and in-game graphic sprites were modified since the v1.00 demo so there is really not much added value. |
It looks like there is an M.A.X demo that can be freely (and probably legally) downloaded to test this port. Is there any plans to support it?
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