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Build on OS X 10.11 #74
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AwesomeBump starts now, but doesn't show the images or a 3d object. Looks like there are other problems with the OpenGL implementation of OS X or so.
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Yeah, we are doing a big mess in the master branch, to be honest it is my fault. However you can always find stable codes in releases section. Could you please show as the log file? |
Here's the log. I don't have time to contribute code, but I can help with testing if possible. |
AwesomeBump file has to executed from the bin folder. Message
means that AB tries to load resources, from certain folder, however it cannot load them because the executable is not located in proper folder. |
I probably sent you the wrong log file, sorry. I'll try it again when I'm home. |
This one should be fine. AwesomeBump.app is in the same directory as Configs/ and Core/. |
Do you have possiblity to test it on different GPU, not intel ? |
No, it only has the Intel card. |
So the last thing, did you try with the GL3.3 version? The log file is from normal GL4.0 version. We did not find the way to make AB work on all GPU, the biggest problem is with Intel cards :/ |
Here's the log. It still states 4.1 everywhere. |
Ok, so it is problem with Intel/AB in that case, sorry for that :( you can try older versions since they may work. |
I have a MacBook Air (Intel HD 5000, OpenGL 4.1). I tried building 3.0.4, 3.1.4 & 4.0 Linux releases, but none of them worked. I always got a message that my laptop doesn't support the OpenGL version, even with the OpenGL 3.3 settings. Building the master also didn't work, I guess because of #71.
I checked out commit 6ac321331ba9173737a7912536782733f8dd645, the commit before the changes of #71 started. Now everything works 👍. Thought it's worth sharing, maybe you can add it to the readme or wiki.
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