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Project 2: A Person in Time

Due Wednesday, October 21 at the beginning of class.

The Assignment

Using expanded capture techniques, acquire a digital impression of a person in time, and develop a virtual manifestation of this portrait or impression which reveals something unseen about this person (or people).

To rephrase somewhat, this assignment asks you to "capture" (with various acquisition technologies) a real person in time, and then design a presentation of this recording in some technologized medium.

What?

There is a spectrum of things you might focus on, ranging from

  • a person, considered as a still thing
  • a person in time, "doing something" or in the act of "being"
  • a movement

We have an enormous range of motion capture technologies at our disposal, including at least 3 full-body mocap studios.

For this assignment, it is strongly recommended that you develop your project by combining recordings from two simultaneous data sources, such as video plus some parallel data stream. Some possible examples (among others) include:

  • Video plus GPS location (using an Arduino GPS shield)
  • Video plus eye-tracking information (using the Eye Tribe)
  • Video plus hand joint data (from a Leap controller)
  • Video plus body skeleton data (from a Kinect)
  • Video plus breathing or pulse data (from an Arduino with sensors)
  • RGBD point clouds plus thermal imaging
  • Heartbeat (pulse) plus full-body motion capture
  • Audio plus body skeleton data (from a Kinect)
  • LIDAR plus audio.....
  • You may also use time-lapse and slow-motion approaches.....

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Inspiration:

Consider integrating one or many of these creative constraints into your portrait:

  • The viewer of the portrait may interactively influence the perspective.
  • The portrait is synthesized from entirely found images that you did not take yourself.
  • The portrait’s final form is not an image, but rather a sculpture.
  • Place a real person in an imaginary space.
  • The person portrayed was never actually present in the environment depicted.

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Requirements and Constraints

  • Your final project must be a virtual manifestation. Acceptable projects are:
    • a real-time software executable (created, for example, in Unity3D, openFrameworks, Processing, three.js, etc.) (Note: interactivity is optional).
    • a video or computer-generated animation
    • a computer-generated model or rendering
  • Regardless of any subsequent digital transformations you might apply, you must "capture" a real person, "moving", as the initial basis for your virtual manifestation.

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Considerations

  • Be mindful of form and content connection. How does your chosen medium or technique help illustrate something unique about your subject, beyond what a normal photograph could? The environment, effects or geometry should be illustrative of their nature.
  • Consider other ways to incorporate your subject into the process or the result; interviews, collaboration etc.
  • Please collaborate with and earn the trust of your subject. Make a good faith effort to show them their portrait when it is complete.
  • Keep in mind that allowing you to represent a person is often an act of generosity.

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Details

  • Create a Markdown document called project2.md in your student folder. You will document your project in this file.
  • In this document, write a couple of paragraphs (150-250 words) about the experience of creating the piece. Critique your work: where do you feel you succeeded? Where do you feel you fell short of what you'd hoped to achieve? What did you learn?
  • All projects must be documented with at least one digital image at least 1600 pixels wide.
  • With the exception of still renderings, all projects will be documented through online video hosted on YouTube or Vimeo, and linked from the project2.md page. (Note, Markdown does not allow video embedding, so use the technique described here.) Software executables must be documented with a screencaptured video.
  • Optionally, you are invited to publish 3D files to sharing/hosting sites such as Thingiverse or Sketchfab.
  • Submit your files (project2.md, various images, etc.) in the form of a pull request to this repository.

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References

TBA.