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event.py
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event.py
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#event.py - events raised by the game state
class Event(object):
pass
class PieceAppeared(Event):
def __init__(self, piece):
self.type = "PieceAppeared"
self.piece = piece
class PieceMoved(Event):
def __init__(self, old, new):
self.type = "PieceMoved"
self.old = old
self.new = new
class PieceRotated(Event):
def __init__(self, old, new):
self.type = "PieceRotated"
self.old = old
self.new = new
class PieceLocked(Event):
def __init__(self, piece):
self.type = "PieceLocked"
self.piece = piece
class PieceHeld(Event):
def __init__(self, old_piece, old_held, new_held):
self.type = "PieceHeld"
self.old_piece = old_piece
self.old_held = old_held
self.new_held = new_held
class RowsCleared(Event):
def __init__(self, removed, moved):
self.type = "RowsCleared"
self.removed = removed
self.moved = moved
class ScoreIncreased(Event):
def __init__(self):
self.type = "ScoreIncreased"
class LevelIncreased(Event):
def __init__(self, old, new):
self.type = "LevelIncreased"
self.old = old
self.new = new
class LinesClearedIncreased(Event):
def __init__(self):
self.type = "LinesClearedIncreased"
class GameLost(Event):
def __init__(self):
self.type = "GameLost"