forked from nkast/MonoGame
/
Blazor.targets
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/
Blazor.targets
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<Project>
<PropertyGroup>
<DefineConstants>$(DefineConstants);BLAZORGL</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Include="Graphics\.BlazorGL\Shader\ConcreteConstantBuffer.cs" />
<Compile Include="Graphics\.BlazorGL\Shader\ConcreteConstantBufferCollection.cs" />
<Compile Include="Graphics\.BlazorGL\Shader\ConcreteShader.cs" />
<Compile Include="Graphics\.BlazorGL\Shader\ConcreteVertexShader.cs" />
<Compile Include="Graphics\.BlazorGL\Shader\ConcretePixelShader.cs" />
<Compile Include="Graphics\.BlazorGL\Shader\ShaderProgram.cs" />
<Compile Include="Graphics\.BlazorGL\States\ConcreteBlendState.cs" />
<Compile Include="Graphics\.BlazorGL\States\ConcreteDepthStencilState.cs" />
<Compile Include="Graphics\.BlazorGL\States\ConcreteRasterizerState.cs" />
<Compile Include="Graphics\.BlazorGL\States\ConcreteSamplerState.cs" />
<Compile Include="Graphics\.BlazorGL\Vertices\ConcreteDynamicIndexBuffer.cs" />
<Compile Include="Graphics\.BlazorGL\Vertices\ConcreteDynamicVertexBuffer.cs" />
<Compile Include="Graphics\.BlazorGL\Vertices\ConcreteIndexBuffer.cs" />
<Compile Include="Graphics\.BlazorGL\Vertices\ConcreteVertexBuffer.cs" />
<Compile Include="Graphics\.BlazorGL\Vertices\VertexDeclarationAttributeInfo.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsAdapter.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsAdaptersProvider.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsCapabilities.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsContext.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsDebug.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsDevice.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteGraphicsFactory.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteOcclusionQuery.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteRenderTarget2D.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteRenderTarget3D.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteRenderTargetCube.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteTexture.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteTexture2D.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteTexture2D.Stream.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteTexture3D.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteTextureCube.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteSamplerStateCollection.cs" />
<Compile Include="Graphics\.BlazorGL\ConcreteTextureCollection.cs" />
<Compile Include="Graphics\.BlazorGL\GLExtensions.cs" />
<Compile Include="Graphics\.BlazorGL\IRenderTargetStrategyGL.cs" />
<Compile Include="Graphics\.Common\SpriteBatcher.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\ThirdParty\StbImageSharp\src\**\*.cs" LinkBase="Utilities\StbImageSharp" />
<Compile Include="..\ThirdParty\StbImageWriteSharp\src\**\*.cs" LinkBase="Utilities\StbImageWriteSharp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Graphics\Effect\Resources\AlphaTestEffect.ogl.fxo">
<LogicalName>Resources.AlphaTestEffect.fxo</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Graphics\Effect\Resources\BasicEffect.ogl.fxo">
<LogicalName>Resources.BasicEffect.fxo</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Graphics\Effect\Resources\DualTextureEffect.ogl.fxo">
<LogicalName>Resources.DualTextureEffect.fxo</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Graphics\Effect\Resources\EnvironmentMapEffect.ogl.fxo">
<LogicalName>Resources.EnvironmentMapEffect.fxo</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Graphics\Effect\Resources\SkinnedEffect.ogl.fxo">
<LogicalName>Resources.SkinnedEffect.fxo</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Graphics\Effect\Resources\SpriteEffect.ogl.fxo">
<LogicalName>Resources.SpriteEffect.fxo</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>