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Please implement polygon making algorithms such as the two peasants method? #137

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dkliman opened this issue Jun 8, 2016 · 2 comments
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@dkliman
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dkliman commented Jun 8, 2016

for games like asteroids and other stuff... that would be cool.

@chris-pilcher
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Thanks for the suggestion @dkliman! It would be nice to have a section for graphics algorithms etc. 👍

I would happily include graphics algorithms in the repo if anyone would like to contribute.

@dkliman
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dkliman commented Jun 12, 2016

I'd really like to see this one. Since yesterday this problem has taken me down a winding road, a path, if you will, of Bézier curves and parallel curves, which cannot quite be bezier which might construct things such as roads... Turns out the math gets pretty complicated... There is definitely a place for road and generic path drawing algorithms, I think.

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