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"Weirdness" when running my builds #6

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Kaens opened this issue Jun 30, 2022 · 2 comments
Open

"Weirdness" when running my builds #6

Kaens opened this issue Jun 30, 2022 · 2 comments

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@Kaens
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Kaens commented Jun 30, 2022

I've built this on msys2 mingw64 targeting x86_64 (and then mingw32 and i686), and ran it on Windows 10.
The main window appeared, said it couldn't find an audio device; at the same time, there appeared a console window on the background saying this:

[DEBUG] Weirdness on line 12
[DEBUG] Weirdness on line 18
[DEBUG] Weirdness on line 26
[DEBUG] Opening audio device
[DEBUG] Failed to open audio: No such device.
[DEBUG] Audio init failed
[DEBUG] Opening audio device (null)
[DEBUG] sampleRate = 192000 buffer = 15360
[DEBUG] Running audio thread (deviceId = 2) 15360

In a few seconds, both builds crashed.

Interestingly, your w32 build also complains about my audio device on the first run, but instead of crashing it finds and enumerates its options properly.

@Kaens Kaens changed the title "Weirdness" when running my w64 build "Weirdness" when running my builds Jun 30, 2022
@kometbomb
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The "weirdness" refers to the GUI definition file that it has a syntax error (IIRC it has comments or empty lines or so) - completely harmless. Not sure if the 192 kHz sampling rate might be a factor in the crash?

@Kaens
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Kaens commented Jun 30, 2022

Well, your build definitely works with the same mixer settings! Might not be that.
A glitch somewhere in MinGW libs? I recently built HivelyTracker on it though, works like a charm...
Oh yeah, this is what my sound stuff is like...
image

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