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openning.c
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openning.c
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/***
*void openning
*
*Purpose:
* put the player in to the right mood,
* keyboard keys instruction.
* show high score,
* get the player name.
*
*
*Entry:
*
*
*Exit:
*
*
*********************************************/
#include "atari.h"
void openning (
short BackGround[][ROW + 1],
short HeadLine[],
SCORE High_Score[],
char New_Player[]
)
{
FILE* SC;//scores
FILE* BG;//back ground
FILE* HL;//head line
int j;
int i;
int count = 0;
char ch;
char num[5];
clock_t time = 0;
sndPlaySound ("space.wav", SND_ASYNC);
//back ground file
BG = fopen("space.bin","rb");
fread (
BackGround,
sizeof(short),
COL * (ROW + 1),
BG
);
fclose(BG);
//print back ground.
for (i =0; i < ROW + 1; i++)
{
for (j = 0; j< COL; j++)
{
SetColor(0,BackGround[j][i]);
putch(SPACE);
}
}
//head line file.
HL = fopen("head line.bin","rb");
fread (
HeadLine,
sizeof(short),
915,
HL
);
fclose(HL);
//head line show.
while (count < 394)// 394 is the number of color points.
{
if (time < clock())
{
TIMER(time, 20)
//print head line points by random.
i = rand()%915;
while (HeadLine[i] == 0)
i = rand()%915;
SetColor (0, HeadLine[i]);
SetCursor(i / 15 + 14, i % 15);
putch(SPACE);
fflush(stdin);
//a point that was print
//get zero in the head line arrey.
//for beter result.
HeadLine[i] = 0;
count ++;
}
}
//read from score file.
SC = fopen("scores.bin","rb");
fread (
High_Score,
sizeof(SCORE),
8,
SC
);
fclose(SC);
//move data.
for (count = 1; count <= 16; count++)
{
while (time > clock());
TIMER(time, 100);
Move_Object(
BackGround,
(" "),
PINK,
0, (count - 1),
14, 0
);
//print names & scores.
for (j = 0; j < 8 ;j ++)
{
Move_Object(
BackGround,
(" "),
PINK,
0, (count + j),
14, 0
);
Move_Object(
BackGround,
High_Score[j].name,
PINK,
0, (count + j ),
strlen(High_Score[j].name) - 1, 0
);
itoa(
High_Score[j].score,
num,
10
);
i = strlen(num) ;
Move_Object(
BackGround,
num,
PINK,
9, (count + j ),
i, 0
);
}
//PRINT PLAY KEY.
Move_Object(
BackGround,
"SHOT ",
PINK,
50 - count, 17,
5, 0
);
Move_Object(
BackGround,
&(ch = 30),
PINK,
51 - count,18,
1, 0
);
Move_Object(
BackGround,
&(ch = SPACE),
PINK,
52 - count,18,
1, 0
);
Move_Object(
BackGround,
"GO LEFT",
PINK,
42 - count,19,
8, 0
);
Move_Object(
BackGround,
&(ch = 17),
PINK,
49 - count,19,
1, 0
);
Move_Object(
BackGround,
&(ch = SPACE),
PINK,
50 - count,19,
1, 0
);
Move_Object(
BackGround,
&(ch = 16),
PINK,
53 - count,19,
1, 0
);
Move_Object(
BackGround,
"GO RIGHT ",
PINK,
54 - count,19,
9, 0
);
}
//name insert.
SetCursor(25,23);
puts ("PLEASE ENTER YOUR NAME:");
//head line file.
HL = fopen("head line.bin","rb");
fread (
HeadLine,
sizeof(short),
915,
HL
);
fclose(HL);
//head line change color.
while(!kbhit())
{
if (time < clock())
{
time = (clock_t) 1000 * MilliSecond + clock();
for ( i = 0; i < 915; i ++)
{
if(HeadLine[i] != 0)
{
HeadLine[i] -- ;
if( HeadLine[i] < 9)
HeadLine[i] = 11;
SetColor (0, HeadLine[i]);
SetCursor(i / 15 + 14, i % 15);
putch(SPACE);
}
}
}
}
SetColor(YELLOW, DARK_BLUE);
SetCursor(48,23);
fgets (New_Player, 7, stdin);
//by default
if (New_Player[0] == 10 )
strcpy(New_Player, "Player \0");
}