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Interesting Concept #1
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My main problem with this game - it becomes a ZPG. Disease simulations are fun to watch, but methods of threating diseases aren't - player either can't help at all, or can treat available sympthoms and wait. It is somewhat "realistic", but for a fun game there should be something else, and i don't know what it can be. Maybe it should be integrated to a larger game as additional mechanic, i don't know. |
What about adding the gathering of relevant ingredients, researching new drugs and treatment methods , maybe even a 'social acceptance' meter (karma like) to show how much the current population trusts you (and will allow you try new methods on them) |
Then diseases evolution can be added to counteract your new bonuses (via research and ingredient gathering) . Oh, also maybe research how to counter spreading and play around with how to burn bodies , wash hands, sterilization , etc.. And without it more people get sick (and karma goes down) |
I was really waiting to see what will happen with this, a shame you decided to leave it, but I can understand.
Hoping for you to get back to it someday
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