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Merge pull request #19 from aither64/feature-controller
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Add support for game controllers
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heinervdm committed Jul 24, 2016
2 parents f835413 + 6b9a762 commit 2fc0a5e
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Showing 4 changed files with 55 additions and 9 deletions.
24 changes: 19 additions & 5 deletions monorail/koon/gui.py
Expand Up @@ -45,9 +45,11 @@ def _update_active( self, userinput, component ):
interactives = GuiState._get_interactive_components( component )

if self.active is not None and not self.active.has_input_lock():
if userinput.key.went_down( K_UP ):
if userinput.key.went_down( K_UP ) or \
userinput.joys.any_went_down( Joystick.DPAD_UP ):
self.activate_prev()
if userinput.key.went_down( K_DOWN ):
if userinput.key.went_down( K_DOWN ) or \
userinput.joys.any_went_down( Joystick.DPAD_DOWN ):
self.activate_next()

if userinput.mouse.has_moved() and \
Expand Down Expand Up @@ -280,6 +282,12 @@ def tick( self, userinput, guistate ):
guistate.get_active() == self and \
userinput.key.any_went_down( Button.SELECT_KEYS ):
self._went_down = True

# Check if joy button went down on this button
if guistate is not None and \
guistate.get_active() == self and \
userinput.joys.any_went_down( Joystick.BTN_A ):
self._went_down = True

self.is_down = False
if userinput.mouse.is_down( Mouse.LEFT ) and \
Expand Down Expand Up @@ -570,10 +578,14 @@ def tick( self, userinput, guistate ):
LARGE_STEP = 0.2

if guistate.active == self.button:
if userinput.key.is_down( K_LEFT ):
if userinput.key.is_down( K_LEFT ) or \
userinput.joys.any_is_down( Joystick.DPAD_LEFT ):
self.set_value( self.get_value() - STEP )
if userinput.key.is_down( K_RIGHT ):

if userinput.key.is_down( K_RIGHT ) or \
userinput.joys.any_is_down( Joystick.DPAD_RIGHT ):
self.set_value( self.get_value() + STEP )

if userinput.key.any_went_down( Button.SELECT_KEYS ):
new_value = self.get_value() + LARGE_STEP
new_value = (int(new_value * 5) / 5.0)
Expand All @@ -586,7 +598,9 @@ def tick( self, userinput, guistate ):
self._went_up = True
self._is_sliding = False

if userinput.key.any_went_up( [K_LEFT, K_RIGHT] ):
if userinput.key.any_went_up( [K_LEFT, K_RIGHT] ) or \
userinput.joys.any_went_up( Joystick.DPAD_LEFT ) or \
userinput.joys.any_went_up( Joystick.DPAD_RIGHT ):
self._went_up = True

def draw( self, surface, interpol, time_sec ):
Expand Down
29 changes: 28 additions & 1 deletion monorail/koon/input.py
Expand Up @@ -102,14 +102,41 @@ def has_moved( self ):
self._prev_pos <> self.pos

class Joystick (ButtonLogger):
BTN_A, BTN_B, BTN_X, BTN_Y, BTN_LB, BTN_RB, BTN_BACK, BTN_START, \
BTN_GUIDE = range( 9 )

DPAD_LEFT, DPAD_RIGHT, DPAD_UP, DPAD_DOWN = range( 11, 15 )

def get_name( self, key ):
return "joy " + str(key)

class Joysticks (list):
def any_went_up( self, button ):
for joy in self:
if joy.went_up(button):
return True

return False

def any_went_down( self, button ):
for joy in self:
if joy.went_down(button):
return True

return False

def any_is_down( self, button ):
for joy in self:
if joy.is_down(button):
return True

return False

class UserInput:
def __init__( self ):
self.key = Keyboard()
self.mouse = Mouse()
self.joys = []
self.joys = Joysticks()
for i in range( 0, pygame.joystick.get_count() ):
joy = pygame.joystick.Joystick( i )
joy.init()
Expand Down
6 changes: 5 additions & 1 deletion monorail/menu.py
Expand Up @@ -675,7 +675,8 @@ def tick( self, userinput, guistate ):
self.player_count = i+1
i += 1

if userinput.key.went_down( K_ESCAPE ):
if userinput.key.went_down( K_ESCAPE ) or \
userinput.joys.any_went_down( Joystick.BTN_BACK ):
self.player_count = -1

SingleSwitch.tick( userinput, self.guistate )
Expand Down Expand Up @@ -707,6 +708,9 @@ def __init__( self, game_data, player_cnt ):

self.forbidden_buttons = [input.Button(self.game_data.userinput.key, K_ESCAPE)]

for joy in self.game_data.userinput.joys:
self.forbidden_buttons.append(input.Button(joy, Joystick.BTN_BACK))

def tick( self, userinput, guistate ):
Component.tick( self, userinput, guistate )

Expand Down
5 changes: 3 additions & 2 deletions monorail/monorail.py
Expand Up @@ -60,7 +60,7 @@ def get_main_dir():

import koon.app
from koon.app import Game
from koon.input import UserInput, Mouse
from koon.input import UserInput, Mouse, Joystick
from koon.geo import Vec3D, Vec2D, Rectangle
from koon.res import resman
from koon.gui import ImageButton, GuiState
Expand Down Expand Up @@ -320,7 +320,8 @@ def do_tick( self, indev ):
SingleSwitch.tick( indev, None )
if indev.key.went_down( K_ESCAPE ) or \
self.hud.menu_btn.went_down() or \
SingleSwitch.esc_went_down:
SingleSwitch.esc_went_down or \
indev.joys.any_went_down( Joystick.BTN_BACK ):
resman.get("gui.paper_sound").play()
self.ingame_menu = IngameMenu(self.game_data.is_single_player(), self.game_data)

Expand Down

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