-
Notifications
You must be signed in to change notification settings - Fork 4
/
model_region.go
295 lines (246 loc) · 7 KB
/
model_region.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
/*
Koyeb Rest API
The Koyeb API allows you to interact with the Koyeb platform in a simple, programmatic way using conventional HTTP requests.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package koyeb
import (
"encoding/json"
)
// Region struct for Region
type Region struct {
Id *string `json:"id,omitempty"`
Name *string `json:"name,omitempty"`
Coordinates []string `json:"coordinates,omitempty"`
Status *string `json:"status,omitempty"`
Instances []string `json:"instances,omitempty"`
Datacenters []string `json:"datacenters,omitempty"`
}
// NewRegion instantiates a new Region object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewRegion() *Region {
this := Region{}
return &this
}
// NewRegionWithDefaults instantiates a new Region object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewRegionWithDefaults() *Region {
this := Region{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *Region) GetId() string {
if o == nil || isNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Region) GetIdOk() (*string, bool) {
if o == nil || isNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *Region) HasId() bool {
if o != nil && !isNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *Region) SetId(v string) {
o.Id = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *Region) GetName() string {
if o == nil || isNil(o.Name) {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Region) GetNameOk() (*string, bool) {
if o == nil || isNil(o.Name) {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *Region) HasName() bool {
if o != nil && !isNil(o.Name) {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *Region) SetName(v string) {
o.Name = &v
}
// GetCoordinates returns the Coordinates field value if set, zero value otherwise.
func (o *Region) GetCoordinates() []string {
if o == nil || isNil(o.Coordinates) {
var ret []string
return ret
}
return o.Coordinates
}
// GetCoordinatesOk returns a tuple with the Coordinates field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Region) GetCoordinatesOk() ([]string, bool) {
if o == nil || isNil(o.Coordinates) {
return nil, false
}
return o.Coordinates, true
}
// HasCoordinates returns a boolean if a field has been set.
func (o *Region) HasCoordinates() bool {
if o != nil && !isNil(o.Coordinates) {
return true
}
return false
}
// SetCoordinates gets a reference to the given []string and assigns it to the Coordinates field.
func (o *Region) SetCoordinates(v []string) {
o.Coordinates = v
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *Region) GetStatus() string {
if o == nil || isNil(o.Status) {
var ret string
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Region) GetStatusOk() (*string, bool) {
if o == nil || isNil(o.Status) {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *Region) HasStatus() bool {
if o != nil && !isNil(o.Status) {
return true
}
return false
}
// SetStatus gets a reference to the given string and assigns it to the Status field.
func (o *Region) SetStatus(v string) {
o.Status = &v
}
// GetInstances returns the Instances field value if set, zero value otherwise.
func (o *Region) GetInstances() []string {
if o == nil || isNil(o.Instances) {
var ret []string
return ret
}
return o.Instances
}
// GetInstancesOk returns a tuple with the Instances field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Region) GetInstancesOk() ([]string, bool) {
if o == nil || isNil(o.Instances) {
return nil, false
}
return o.Instances, true
}
// HasInstances returns a boolean if a field has been set.
func (o *Region) HasInstances() bool {
if o != nil && !isNil(o.Instances) {
return true
}
return false
}
// SetInstances gets a reference to the given []string and assigns it to the Instances field.
func (o *Region) SetInstances(v []string) {
o.Instances = v
}
// GetDatacenters returns the Datacenters field value if set, zero value otherwise.
func (o *Region) GetDatacenters() []string {
if o == nil || isNil(o.Datacenters) {
var ret []string
return ret
}
return o.Datacenters
}
// GetDatacentersOk returns a tuple with the Datacenters field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Region) GetDatacentersOk() ([]string, bool) {
if o == nil || isNil(o.Datacenters) {
return nil, false
}
return o.Datacenters, true
}
// HasDatacenters returns a boolean if a field has been set.
func (o *Region) HasDatacenters() bool {
if o != nil && !isNil(o.Datacenters) {
return true
}
return false
}
// SetDatacenters gets a reference to the given []string and assigns it to the Datacenters field.
func (o *Region) SetDatacenters(v []string) {
o.Datacenters = v
}
func (o Region) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if !isNil(o.Id) {
toSerialize["id"] = o.Id
}
if !isNil(o.Name) {
toSerialize["name"] = o.Name
}
if !isNil(o.Coordinates) {
toSerialize["coordinates"] = o.Coordinates
}
if !isNil(o.Status) {
toSerialize["status"] = o.Status
}
if !isNil(o.Instances) {
toSerialize["instances"] = o.Instances
}
if !isNil(o.Datacenters) {
toSerialize["datacenters"] = o.Datacenters
}
return json.Marshal(toSerialize)
}
type NullableRegion struct {
value *Region
isSet bool
}
func (v NullableRegion) Get() *Region {
return v.value
}
func (v *NullableRegion) Set(val *Region) {
v.value = val
v.isSet = true
}
func (v NullableRegion) IsSet() bool {
return v.isSet
}
func (v *NullableRegion) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableRegion(val *Region) *NullableRegion {
return &NullableRegion{value: val, isSet: true}
}
func (v NullableRegion) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableRegion) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}