Implement physics bodies known to Space
s
#301
Labels
area: simulation
Things related to what can happen in the world as time progresses.
kind: feature
Adding user-facing/developer-facing functionality
Right now, the relationship between
Character
and itsSpace
is one-directional: theCharacter
defines a camera-position which is, by its own efforts, affected by gravity and collision with theSpace
.Instead, the
Space
should haveBehavior
s which are attached physics bodies and optionally linked toCharacter
s. This will enable:Space
.The reason that these should be space
Behavior
s and not their own kind of thing is becauseBehavior
s should in general be able to “occupy” certain regions of space and influence what happens in them. (On the other hand, we could also have a world where aSpace
containsBody
s in the same way it containsBlock
s, and theBody
s can haveBehavior
s themselves.)The text was updated successfully, but these errors were encountered: