/
model_zone_zone.go
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/
model_zone_zone.go
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/*
* DNS
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 1.0.0
* Generated by: OpenAPI Generator (https://openapi-generator.tech)
*/
package dns
import (
"encoding/json"
"time"
)
// ZoneZone A DNS zone A zone represents an individual domain in StackPath's DNS infrastructure.
type ZoneZone struct {
// The ID of the stack that a zone belongs to
StackId *string `json:"stackId,omitempty"`
// The ID of the StackPath account that owns a zone
AccountId *string `json:"accountId,omitempty"`
// A zone's unique ID
Id *string `json:"id,omitempty"`
// A zone's name
Domain *string `json:"domain,omitempty"`
// A zone's version number Version numbers are incremented automatically when a zone is updated
Version *string `json:"version,omitempty"`
// A key/value pair of user-defined labels for a zone Zone labels are not processed by StackPath and are solely used for users to organize their DNS zones.
Labels *map[string]string `json:"labels,omitempty"`
// The date a zone was created
Created *time.Time `json:"created,omitempty"`
// The date a zone was last updated
Updated *time.Time `json:"updated,omitempty"`
// The hostnames of the StackPath resolvers that host a zone Every zone has multiple name servers assigned by StackPath upon creation for redundancy purposes.
Nameservers *[]string `json:"nameservers,omitempty"`
// The date a zone's nameservers were last audited by StackPath
Verified *time.Time `json:"verified,omitempty"`
Status *ZoneZoneStatus `json:"status,omitempty"`
// Whether or not a zone has been disabled by the user
Disabled *bool `json:"disabled,omitempty"`
}
// NewZoneZone instantiates a new ZoneZone object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewZoneZone() *ZoneZone {
this := ZoneZone{}
var status ZoneZoneStatus = "ACTIVE"
this.Status = &status
return &this
}
// NewZoneZoneWithDefaults instantiates a new ZoneZone object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewZoneZoneWithDefaults() *ZoneZone {
this := ZoneZone{}
var status ZoneZoneStatus = "ACTIVE"
this.Status = &status
return &this
}
// GetStackId returns the StackId field value if set, zero value otherwise.
func (o *ZoneZone) GetStackId() string {
if o == nil || o.StackId == nil {
var ret string
return ret
}
return *o.StackId
}
// GetStackIdOk returns a tuple with the StackId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetStackIdOk() (*string, bool) {
if o == nil || o.StackId == nil {
return nil, false
}
return o.StackId, true
}
// HasStackId returns a boolean if a field has been set.
func (o *ZoneZone) HasStackId() bool {
if o != nil && o.StackId != nil {
return true
}
return false
}
// SetStackId gets a reference to the given string and assigns it to the StackId field.
func (o *ZoneZone) SetStackId(v string) {
o.StackId = &v
}
// GetAccountId returns the AccountId field value if set, zero value otherwise.
func (o *ZoneZone) GetAccountId() string {
if o == nil || o.AccountId == nil {
var ret string
return ret
}
return *o.AccountId
}
// GetAccountIdOk returns a tuple with the AccountId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetAccountIdOk() (*string, bool) {
if o == nil || o.AccountId == nil {
return nil, false
}
return o.AccountId, true
}
// HasAccountId returns a boolean if a field has been set.
func (o *ZoneZone) HasAccountId() bool {
if o != nil && o.AccountId != nil {
return true
}
return false
}
// SetAccountId gets a reference to the given string and assigns it to the AccountId field.
func (o *ZoneZone) SetAccountId(v string) {
o.AccountId = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *ZoneZone) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *ZoneZone) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *ZoneZone) SetId(v string) {
o.Id = &v
}
// GetDomain returns the Domain field value if set, zero value otherwise.
func (o *ZoneZone) GetDomain() string {
if o == nil || o.Domain == nil {
var ret string
return ret
}
return *o.Domain
}
// GetDomainOk returns a tuple with the Domain field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetDomainOk() (*string, bool) {
if o == nil || o.Domain == nil {
return nil, false
}
return o.Domain, true
}
// HasDomain returns a boolean if a field has been set.
func (o *ZoneZone) HasDomain() bool {
if o != nil && o.Domain != nil {
return true
}
return false
}
// SetDomain gets a reference to the given string and assigns it to the Domain field.
func (o *ZoneZone) SetDomain(v string) {
o.Domain = &v
}
// GetVersion returns the Version field value if set, zero value otherwise.
func (o *ZoneZone) GetVersion() string {
if o == nil || o.Version == nil {
var ret string
return ret
}
return *o.Version
}
// GetVersionOk returns a tuple with the Version field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetVersionOk() (*string, bool) {
if o == nil || o.Version == nil {
return nil, false
}
return o.Version, true
}
// HasVersion returns a boolean if a field has been set.
func (o *ZoneZone) HasVersion() bool {
if o != nil && o.Version != nil {
return true
}
return false
}
// SetVersion gets a reference to the given string and assigns it to the Version field.
func (o *ZoneZone) SetVersion(v string) {
o.Version = &v
}
// GetLabels returns the Labels field value if set, zero value otherwise.
func (o *ZoneZone) GetLabels() map[string]string {
if o == nil || o.Labels == nil {
var ret map[string]string
return ret
}
return *o.Labels
}
// GetLabelsOk returns a tuple with the Labels field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetLabelsOk() (*map[string]string, bool) {
if o == nil || o.Labels == nil {
return nil, false
}
return o.Labels, true
}
// HasLabels returns a boolean if a field has been set.
func (o *ZoneZone) HasLabels() bool {
if o != nil && o.Labels != nil {
return true
}
return false
}
// SetLabels gets a reference to the given map[string]string and assigns it to the Labels field.
func (o *ZoneZone) SetLabels(v map[string]string) {
o.Labels = &v
}
// GetCreated returns the Created field value if set, zero value otherwise.
func (o *ZoneZone) GetCreated() time.Time {
if o == nil || o.Created == nil {
var ret time.Time
return ret
}
return *o.Created
}
// GetCreatedOk returns a tuple with the Created field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetCreatedOk() (*time.Time, bool) {
if o == nil || o.Created == nil {
return nil, false
}
return o.Created, true
}
// HasCreated returns a boolean if a field has been set.
func (o *ZoneZone) HasCreated() bool {
if o != nil && o.Created != nil {
return true
}
return false
}
// SetCreated gets a reference to the given time.Time and assigns it to the Created field.
func (o *ZoneZone) SetCreated(v time.Time) {
o.Created = &v
}
// GetUpdated returns the Updated field value if set, zero value otherwise.
func (o *ZoneZone) GetUpdated() time.Time {
if o == nil || o.Updated == nil {
var ret time.Time
return ret
}
return *o.Updated
}
// GetUpdatedOk returns a tuple with the Updated field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetUpdatedOk() (*time.Time, bool) {
if o == nil || o.Updated == nil {
return nil, false
}
return o.Updated, true
}
// HasUpdated returns a boolean if a field has been set.
func (o *ZoneZone) HasUpdated() bool {
if o != nil && o.Updated != nil {
return true
}
return false
}
// SetUpdated gets a reference to the given time.Time and assigns it to the Updated field.
func (o *ZoneZone) SetUpdated(v time.Time) {
o.Updated = &v
}
// GetNameservers returns the Nameservers field value if set, zero value otherwise.
func (o *ZoneZone) GetNameservers() []string {
if o == nil || o.Nameservers == nil {
var ret []string
return ret
}
return *o.Nameservers
}
// GetNameserversOk returns a tuple with the Nameservers field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetNameserversOk() (*[]string, bool) {
if o == nil || o.Nameservers == nil {
return nil, false
}
return o.Nameservers, true
}
// HasNameservers returns a boolean if a field has been set.
func (o *ZoneZone) HasNameservers() bool {
if o != nil && o.Nameservers != nil {
return true
}
return false
}
// SetNameservers gets a reference to the given []string and assigns it to the Nameservers field.
func (o *ZoneZone) SetNameservers(v []string) {
o.Nameservers = &v
}
// GetVerified returns the Verified field value if set, zero value otherwise.
func (o *ZoneZone) GetVerified() time.Time {
if o == nil || o.Verified == nil {
var ret time.Time
return ret
}
return *o.Verified
}
// GetVerifiedOk returns a tuple with the Verified field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetVerifiedOk() (*time.Time, bool) {
if o == nil || o.Verified == nil {
return nil, false
}
return o.Verified, true
}
// HasVerified returns a boolean if a field has been set.
func (o *ZoneZone) HasVerified() bool {
if o != nil && o.Verified != nil {
return true
}
return false
}
// SetVerified gets a reference to the given time.Time and assigns it to the Verified field.
func (o *ZoneZone) SetVerified(v time.Time) {
o.Verified = &v
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *ZoneZone) GetStatus() ZoneZoneStatus {
if o == nil || o.Status == nil {
var ret ZoneZoneStatus
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetStatusOk() (*ZoneZoneStatus, bool) {
if o == nil || o.Status == nil {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *ZoneZone) HasStatus() bool {
if o != nil && o.Status != nil {
return true
}
return false
}
// SetStatus gets a reference to the given ZoneZoneStatus and assigns it to the Status field.
func (o *ZoneZone) SetStatus(v ZoneZoneStatus) {
o.Status = &v
}
// GetDisabled returns the Disabled field value if set, zero value otherwise.
func (o *ZoneZone) GetDisabled() bool {
if o == nil || o.Disabled == nil {
var ret bool
return ret
}
return *o.Disabled
}
// GetDisabledOk returns a tuple with the Disabled field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ZoneZone) GetDisabledOk() (*bool, bool) {
if o == nil || o.Disabled == nil {
return nil, false
}
return o.Disabled, true
}
// HasDisabled returns a boolean if a field has been set.
func (o *ZoneZone) HasDisabled() bool {
if o != nil && o.Disabled != nil {
return true
}
return false
}
// SetDisabled gets a reference to the given bool and assigns it to the Disabled field.
func (o *ZoneZone) SetDisabled(v bool) {
o.Disabled = &v
}
func (o ZoneZone) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.StackId != nil {
toSerialize["stackId"] = o.StackId
}
if o.AccountId != nil {
toSerialize["accountId"] = o.AccountId
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if o.Domain != nil {
toSerialize["domain"] = o.Domain
}
if o.Version != nil {
toSerialize["version"] = o.Version
}
if o.Labels != nil {
toSerialize["labels"] = o.Labels
}
if o.Created != nil {
toSerialize["created"] = o.Created
}
if o.Updated != nil {
toSerialize["updated"] = o.Updated
}
if o.Nameservers != nil {
toSerialize["nameservers"] = o.Nameservers
}
if o.Verified != nil {
toSerialize["verified"] = o.Verified
}
if o.Status != nil {
toSerialize["status"] = o.Status
}
if o.Disabled != nil {
toSerialize["disabled"] = o.Disabled
}
return json.Marshal(toSerialize)
}
type NullableZoneZone struct {
value *ZoneZone
isSet bool
}
func (v NullableZoneZone) Get() *ZoneZone {
return v.value
}
func (v *NullableZoneZone) Set(val *ZoneZone) {
v.value = val
v.isSet = true
}
func (v NullableZoneZone) IsSet() bool {
return v.isSet
}
func (v *NullableZoneZone) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableZoneZone(val *ZoneZone) *NullableZoneZone {
return &NullableZoneZone{value: val, isSet: true}
}
func (v NullableZoneZone) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableZoneZone) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}