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Save breaking bug appers in some cases with Blood Arcanist enabled. #8

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Vek17 opened this issue Apr 11, 2022 · 2 comments
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@Vek17
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Vek17 commented Apr 11, 2022

@Llisandur#1056 on the Discord ran into an issue when creating a sorcerer with the following mod list:
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After creating a crossblooded/nine-tailed heir/overwhelming mage the game became unloadable. I investigated the affected save which is attached and found that the offending blueprint (05625729a96e4861bc4ac10325cd7259) was from the BloodlineDraconicGoldProgression(6c67ef823db8d7d45bb0ef82f959743d). I went though data viewer with the user and identified this anomaly in the progression at level 1:
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One of which was a TTT blueprint with ID: e2cfd3cedf7c40088b25aa82d6db3c77, the other was from somewhere else with a different ID, though I expect it is the result of a cloned blueprint not being assigned a save stable BlueprintID.
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Upon disabling the Blood Arcanist archetype the second BloodlineRequisiteFeature blueprint was no longer present which leads me to believe somewhere in that creation process this is getting attached. I took a glace at the coad and didn't immediately see an issue but it seemed like this is at least worth a look
Manual_239_Underground_Caves_of_Kenabres__15_Arodus__VIII__4715__12_09_53.zip
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@Vek17
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Vek17 commented Apr 11, 2022

Looks like this is an issue because TabletopTweaks ModID changed from "TabletopTweaks" to "TabletopTweaks-Base"

@TMPhoenix
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Had the same issue; tracked it down to this line:
https://github.com/Stari0n/MagicTime/blob/0df7584bb7e6fffee13973e0ba4d7f5c7abfae7f/Content/Archetypes/BloodArcanist.cs#L29 in combination with the mod id change Vek17 mentioned.

Workaround for my sorcerer was to disable Blood Arcanist (I was not using it on any character).

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