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I know this isn't the proper forum for this. I want to propose 6 characters to the UCSUR. #75

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oshaboy opened this issue Jan 6, 2024 · 8 comments

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@oshaboy
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oshaboy commented Jan 6, 2024

Based on Lucitone's binary notation. On which the youtube video the best way to count by the best way to count is based.

I haven't selected codepoints yet. I am discussing it with an internet friend and we are in disagreement on what the codepoints should be.

The characters I want to propose are:
Binary Figure Space - Space the width of a binary digit. The binary digits proposed are very thin so I feel like this might be useful.
Binary Underline - Combining character to combine two binary digits.
Radix Point - Self Explanatory.
Rep Mark - proposed as a way to write repeating fractions. Also a combining character.
Binary 0 - Short vertical line
Binary 1 - Long vertical line.

I already made a basic font for these based on my own code points assignments and it works fine. How do I propose characters to the UCSUR?

@GamingKing2436
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i don't know either, but aside, can you show the font? it would be really cool to have

@oshaboy
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oshaboy commented Jan 8, 2024

Yknow that feeling when you do a project and halfway through you're like "No wait I should do it that way"... well I got that with my font.

My font is incredibly basic anyway everything is just plain rectangles.

@oshaboy
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oshaboy commented Jan 15, 2024

Turns out Becky was way ahead of me. They have been added into Fairfax at U+FF820-U+FF823F.

Though from my own experimentation I found it quite useful to group it into octets so maybe adding the "Combine digits" would be useful. Though I understand that Fairfax is a fixed width font so having such a thin digit won't work.

@GamingKing2436
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perhaps a different way would be using some "LUCILLA DIGIT BAR" and then "LUCILLA COMBINING DIGIT ZERO" and "LUCILLA COMBINING DIGIT ONE" to encode a given meta-radix, though this would take much more space without compression, and there's already a section of trimmed binary, quaternary and octal pieces.

as i was writing this i realized there's already a "LUCILLA OCTAL DIGIT ZERO" and so on, so this is an unneeded comment for the radix 16 and below.

so close issue or wait for UCSUR proposal?

@GamingKing2436
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my bad, i realize this is an unofficial UCSUR proposal already

@oshaboy
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oshaboy commented Feb 22, 2024

The thing is I kinda found myself often combining the digits in groups of 6 or 8. So that would be quaturo-sexagesimal and I guess sex-quinquagint-duocentesimal.

I think having a flexible way to tie digits just like was proposed by Lucilla would be better though I understand it doesn't work well with the fixed width font. Also using 2 Private Use Plane codepoints for every bit isn't very efficient.

@GamingKing2436
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maybe a more efficient way would be adding some sort of "LUCILLA COMBINING DIGIT CONNECTOR" like tie bars to connect 2 hex bytes or octal bytes. it's still possible to group into any number, but should be much more efficient for many more groupings.

@GamingKing2436
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posting this multilingo keyboard layout, might be useful. it's my current layout, with Lucitone number forms (and one underlined ones because why not) on shift.

OK_Layout_Begin
Name:Lucilla
1234567890
qwertyuiopð[MC:ae]
[MC:th]asdfghjklö´
[MC:ng]zxcvbnm
[4D:[MC:󿠠] [MC:󿠦][MC:󿠢][MC:󿠤]][4D:[MC:󿠨][MC:󿠐][MC:󿠸][MC:󿠘][MC:󿠰]][4D:[MC:󿠪][MC:󿠒][MC:󿠺][MC:󿠚][MC:󿠲]][4D:[MC:󿠬][MC:󿠔][MC:󿠼][MC:󿠜][MC:󿠴]][4D:[MC:󿠮][MC:󿠖][MC:󿠾][MC:󿠞][MC:󿠶]][4D:[MC:󿠯][MC:󿠗][MC:󿠿][MC:󿠟][MC:󿠷]][4D:[MC:󿠭][MC:󿠕][MC:󿠽][MC:󿠝][MC:󿠵]][4D:[MC:󿠫][MC:󿠓][MC:󿠻][MC:󿠛][MC:󿠳]][4D:[MC:󿠩][MC:󿠑][MC:󿠹][MC:󿠙][MC:󿠱]][4D:[MC:󿠡][MC:󿠣][MC:󿠧] [MC:󿠥]]
QWERTYUIOPÐ[MC:AE]
[MC:TH]ASDFGHJKLÖ´
[MC:NG]ZXCVBNM
£¥€$₹^&*()№×÷±
~`{}%_-=|+§∷‡¶
@[]#/\'"«»—‐–✓
…<>!;:?‹›√∛
ˉˋˇ´¨˙˚¸﹐˛˘˜ˆ
―∑éə®†Ωœøπ•·¡
æß∂ðƒ©ªº∆≠℥∞¿
ʒΩ≈çþ∫ŋµ≤≥°
OK_Layout_End

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