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removeAction does not exist in the latest build #101
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yes need to add world.removeAction( car ); |
Exactly. Here's my fork with that included and some extras too i.e. applyLocalTorque |
Could we have a pull request with those additions to the main repo? |
mm your version don't include last add with terrainshape for vehicle i use on each wheels |
@kripken Yes, but what about "applyLocalTorque" or "applyCentralLocalForce". These are my new functions which I've added directly to bullet so they might disappear when updating bullet. How to solve this properly? These are must-haves when programming helicopters and airplanes (yaw, pitch roll), but not natively available in bullet. |
maybe use quaterion transform for that but is a interesting demo to test tomorrow i add terrain / car |
Nice demo, 1000 objects are still working good. This guy added ammo to three.js editor, but I don't see the source for it: https://www.youtube.com/watch?v=Y4ygcI6HSW4 |
yes is with Physijs, is not so hard to do with three.js editor here my old flash demo that use bullet to now i can do the same on javascript thank's Kripken |
@kripken pull request created. These functions are used to set forces locally and are not only specific to ammo.js. For some reason bullet does not have them and every time you want to set local force you have to make calculations and apply global forces. These are much more intuitive: applyLocalTorque is for setting for yaw pitch and roll forces. applyLocalCentralForce is to set for local X, Y and Z forces. |
not yet |
here the terrain/car preview |
New add is great thank's |
You're welcome. On what new cool demo are you working on? |
i add next demos to |
I like this editor. Fast and nice design. I'd change the dot to an arrow in upper left corner. Now it's not obvious that there's a dropdown there, but looks like a title. |
in previous ammo there was addVehicle which was now replaced by addAction
removeVehicle was also removed, but removeAction is missing
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