Skip to content

Latest commit

 

History

History
481 lines (321 loc) · 14.3 KB

README.rdoc

File metadata and controls

481 lines (321 loc) · 14.3 KB

Apotomo

Web Components for Rails.

<img src=“https://secure.travis-ci.org/apotonick/apotomo.png” />

Overview

Do you need an interactive user interface for your Rails application? A cool Rich Client Application with dashboards, portlets and AJAX, Drag&Drop and jQuery?

Is your controller gettin’ fat? And your partial-helper-AJAX pile is getting out of control?

Do you want a framework to make the implementation easier? You want Apotomo.

Apotomo

Apotomo is based on Cells, the popular View Components framework for Rails.

It gives you widgets and encapsulation, bubbling events, AJAX page updates, rock-solid testing and more. Check out apotomo.de for a bunch of tutorials and a nice web 2.0 logo.

Installation

Easy as hell.

Rails 3

gem install apotomo

Rails 2.3

gem install apotomo -v 0.1.4

Don’t forget to load the gem in your app, either in your Gemfile or environment.rb.

Example!

A shitty example is worse than a shitty framework, so let’s choose wisely…

Say you had a blog application. The page showing the post should have a comments block, with a list of comments and a form to post a new comment. Submitting should validate and send back the updated comments list, via AJAX.

Let’s wrap that comments block in a widget.

Generate

$ rails g apotomo:widget comments show -e haml
  invoke  haml
  create  app/widgets/comments/views/show.html.haml
  invoke  rspec
  create  spec/widgets/comments/comments_widget_spec.rb
  create  app/widgets/comments/comments_widget.rb
  create  app/assets/stylesheets/widgets/comments_widget.css
  create  app/assets/javascripts/widgets/comments_widget.coffee

Go and generate a widget TopBar stub.

$ rails g apotomo:widget TopBar show -e haml
  invoke  haml
  create  app/widgets/top_bar/views/show.html.haml
  invoke  rspec
  create  spec/widgets/top_bar/top_bar_widget_spec.rb
  create  app/widgets/top_bar/top_bar_widget.rb
  create  app/assets/stylesheets/widgets/top_bar_widget.css
  create  app/assets/javascripts/widgets/top_bar_widget.coffee

And a Form widget within the TopBar namespace

$ rails g apotomo:widget TopBar::Form show -e haml
  invoke  haml
  create  app/widgets/top_bar/form/views/show.html.haml
  invoke  rspec
  create  spec/widgets/top_bar/form/form_widget_spec.rb
  create  app/widgets/top_bar/form/form_widget.rb
  create  app/assets/javascripts/widgets/top_bar/form_widget.coffee
  create  app/assets/stylesheets/widgets/top_bar/form_widget.css

Note that the widget generator supports the following templating engines:

  • erb

  • haml

  • slim

Engines

Apotomo can also be used with engines. In your engine, simply run the apotomo engine_setup generator.

$ rails g apotomo:engine_setup my_cool
  create  config/initializers/apotomo.rb

This will add the following initialization code

Rails.application.config.after_initialize do
  Apotomo::Widget.append_view_path MyCool::Engine.root + 'app/widgets'
end

This instructs the Rails app hosting the engine to append this engine’s widgets path to the global list of apotomo widget paths.

Plug it in

You now tell your controller about the new widget.

class PostsController < ApplicationController
  include Apotomo::Rails::ControllerMethods

  has_widgets do |root|
    root << widget(:comments, :post => @post)
  end

This creates a widget instance called comments_widget from the class CommentsWidget. We pass the current post into the widget - the block is executed in controller instance context, that’s were @post comes from. Handy, isn’t it?

Render the widget

Rendering usually happens in your controller view, views/posts/show.html.haml, for instance.

%h1 @post.title

%p
  @post.body

%p
  = render_widget :comments

Write the widget

A widget is like a cell which is like a mini-controller.

class CommentsWidget < Apotomo::Widget
  responds_to_event :post

  def show(args)
    @comments = args[:post].comments # the parameter from outside.
    render
  end

Having show as the default state when rendering, this method collects comments to show and renders its view.

And look at line 2 - if encountering a :post event we invoke #post, which is simply another state. How cool is that?

  def post(evt)
    @comment = Comment.new(:post_id => evt[:post_id])
    @comment.update_attributes evt[:comment]  # a bit like params[].

    update :state => :show
  end
end

The event is processed with three steps in our widget:

  • create the new comment

  • re-render the show state

  • update itself on the page

Apotomo helps you focusing on your app and takes away the pain of action dispatching and page updating.

Triggering events

So how and where is the :post event triggered?

Take a look at the widget’s view show.html.haml.

= widget_div do
  %ul
    - for c in @comments
      %li c.text

  - form_for :comment, @comment, :url => url_for_event(:post), :remote => true do |f|
    = f.error_messages
    = f.text_field :text

    = submit_tag "Don't be shy, comment!"

That’s a lot of familiar view code, almost looks like a partial.

As soon as the form is submitted, the form gets serialized and sent using the standard Rails mechanisms. The interesting part here is the endpoint URL returned by #url_for_event as it will trigger an Apotomo event.

Event processing

Now what happens when the event request is sent? Apotomo - again - does three things for you, it

  • accepts the request on a special event route it adds to your app

  • triggers the event in your ruby widget tree, which will invoke the #post state in our comment widget

  • sends back the page updates your widgets rendered

JavaScript Agnosticism

In this example, we use jQuery for triggering. We could also use Prototype, RightJS, YUI, or a self-baked framework, that’s up to you.

Also, updating the page is in your hands. Where Apotomo provides handy helpers as #replace, you could also emit your own JavaScript.

Look, replace basically generates

$("comments").replaceWith(<the rendered view>);

If that’s not what you want, do

def post(evt)
  if evt[:comment][:text].explicit?
    render :text => 'alert("Hey, you wanted to submit a pervert comment!");'
  end
end

Apotomo doesn’t depend on any JS framework - you choose!

jQuery helpers

  • element(id)

  • update(id, markup)

  • replace(id, markup)

  • update_id(id, markup)

  • replace_id(id, markup)

Extras (jQuery only):

  • find_element(id, selector)

  • selector_for(var, id, selector)

Example usage:

“‘ruby top_item = selector_for(:top_item, widget_id, ’.item:first’) render js: top_item + append_to(:_top_item, markup)

Will select ‘.item:first` under the widget container element as a variable `_apo_top_item` and then append the markup to the DOM element(s) pointed to by that variable. “`

Inverse jQuery manipulation API

  • append_to(selector, markup)

  • prepend_to(selector, markup)

  • replace_all(selector, markup)

Normal jQuery manipulation API

  • update_text(id, selector, markup)

  • append(id, selector, markup)

  • prepend(id, selector, markup)

  • after(id, selector, markup)

  • before(id, selector, markup)

  • unwrap(id, selector)

  • wrap(id, selector, markup)

  • wrap_inner(id, selector, markup)

  • wrap_all(id, selector, markup)

  • remove(id, selector)

  • remove_class(id, selector, *classes)

  • add_class(id, selector, *classes)

  • toggle_class(id, selector, *classes)

  • toggle_class_fun(id, selector, fun)

  • empty(id, selector)

jQuery “get” functions

  • get_attr(id, selector, name)

  • get_prop(id, selector, name)

  • get_val(id, selector)

  • get_html(id, selector)

The first argument ‘id` is always optional. It is meant to be used to select the div for the widget. The `selector` then finds one or more elements within the widget to perform the action on.

These functions should be used sparingly, for _Proof of Concept_ only if possible. It is far better to have javascript asset files if possible (== non-intrusive javascript).

A non-intrusive approach could involve the use of:

  • widget_class_call(id, function, hash)

  • widget_call(id, function, hash)

Example:

‘widget_class_call ’TopBar’, :toggle_active, {item: ‘item:first’}‘

Will call a function on the widget class (or module):

“‘javascript Widget.TopBar.toggleActive({’item’: ‘item:first’}); “‘

‘widget_call ’Admin::TopBar’, :toggle_active, {item: ‘item:first’}‘

Will call a function on a particular instance of that widget!

“‘javascript Widgets.admin.topBar.toggleActive({’item’: ‘item:first’}); “‘

This ensures that all our javascript for a widget is nicely namespace contained.

In your ‘application.js` manifest file

“‘ //= require apotomo/namespaces “`

An alternative ‘apotomo/Namespace.js` is also available, which you might want to experiment with also.

In the ‘top_bar.coffee` file the following is generated for our convenience

“‘javascript Widget.TopBar = namespace(’Widget.TopBar’);

Widget.TopBar = {

// add widget functions here
foo: function(bar) {},

bar: function(foor) {}

} “‘

We can then implement clean non-intrusive, namespaced javascript functionality as follows:

“‘javascript Widget.TopBar = namespace(’Widget.TopBar’);

Widget.TopBar = {

update: function(item) {
  'updated:' + item }
},

toggleActive: function(widget_id, options) {
  item = options['item'];
  // do some toggle magic!!!
  $(widget_id).find(item).toggleClass('active');
}

} “‘

Note that you can use fx jQuery [extend](api.jquery.com/jQuery.extend/) to extend javascript widget functionality similar to modules (prototypical inheritance). There are many other powerful javascript libraries out there (fx Base2, Prototype.js, JS.Class) that can be used to great effect for OOP javascript with inheritance etc.

“‘javascript $.extend(Widget.admin.TopBar, Widget.TopBar); “`

Here we extended the ‘admin.TopBar` with base functionality from `TopBar` :)

Also see the Coffeescript section below to see how to use namespaces.

Using Coffeescript

Coffeescript has built in [class structure](coffeescript.org/#classes). and [namespaces](spin.atomicobject.com/2011/04/01/namespace-a-coffeescript-nugget/).

Please also see:

Here an appetizer :) replace animals with widgets and you get the idea…

“‘coffeescript namespace “samples.coffeescript.oop.abstract”

Animal :
    class Animal
        constructor : (@species, @isMammal=false) ->
            return this

# NOTE: Animal must be defined BEFORE Dog # namespace “samples.coffeescript.oop.pets”

Dog :
    class Dog extends samples.coffeescript.oop.abstract.Animal
        constructor : (@name) ->

“‘

You should first require ‘namespaces`:

“‘ //= require apotomo/namespaces.min “`

When you generate a widget, the coffescript file for it should look like this:

‘rails g apotomo:widget TopBar show -e haml`

“‘coffeescript namespace “Widget”

TopBar :
  class TopBar
    constructor : (@widget_id = widget_id) ->

    toggleActive: (options) ->

“‘

“‘coffeescript namespace “Widget”

TopBar :
  class TopBar
    constructor : (@widget_id = widget_id) ->

    toggleActive: (options) ->
      item = options.item
      $(@widget_id).find(item).toggleClass 'active'

“‘

‘rails g apotomo:widget TopBar::SuperThang show -e haml`

“‘coffeescript namespace “Widget.topBar”

SuperThang :
  class SuperThang extends Widget.TopBar
      constructor : (@widget_id = widget_id) ->

      createBottomBar : (widget_id) -> new BottomBar(widget_id)
      createFooter : (widget_id) -> new Footer(widget_id)

  # private variable declarations (aliases)
  #
  BottomBar = Widget.BottomBar
  Footer = Widget.Footer

“‘

Browser Widget instances

For an Ajax enabled page, you can create javascript widget instances in the ‘Widgets` namespace.

“‘coffeescript Widgets.thang = new Widget.topBar.SuperThang “

Then you can update an existing widget instance from your Widget (controller) using ‘call_widget` as follows:

“‘ruby call_widget :thang, :toggleActive, item: “.item:first” “`

Which will result in the statement:

“‘javascript Widgets.thang.toggleActive(’action’: “.item:first”); “‘

Render buffer

A render buffer can be used for the views like this:

render_buffer do |b|
  b.replace "##{widget_id}", :view => :display if invitation
  b.replace "section#invite", :text => ""
end

Testing

Apotomo comes with its own test case and assertions to build rock-solid web components.

class CommentsWidgetTest < Apotomo::TestCase
  has_widgets do |root|
    root << widget(:comments, :post => @pervert_post)
  end

  def test_render
    render_widget :comments
    assert_select "li#me"

    trigger :post, :comment => {:text => "Sex on the beach"}
    assert_response 'alert("Hey, you wanted to submit a pervert comment!");'
  end
end

You can render your widgets, spec the markup, trigger events and assert the event responses, so far. If you need more, let us know!

More features

There’s even more, too much for a simple README.

Statefulness

Deriving your widget from StatefulWidget gives you free statefulness.

Composability

Widgets can range from small standalone components to nested widget trees like complex dashboards.

Bubbling events

Events bubble up from their triggering source to root and thus can be observed, providing a way to implement loosely coupled, distributable components.

Team-friendly

Widgets encourage encapsulation and help having different developers working on different components without getting out of bounds.

Give it a try- you will love the power and simplicity of real web components!

Bugs, Community

Please visit apotomo.de, the official project page with lots of examples.

If you have questions, visit us in the IRC channel #cells at irc.freenode.org.

If you wanna be cool, subscribe to our feed!

License

Copyright © 2007-2012 Nick Sutterer <apotonick@gmail.com> under the MIT License