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jquery.masonry.js
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jquery.masonry.js
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/**
* jQuery Masonry v2.1.05
* A dynamic layout plugin for jQuery
* The flip-side of CSS Floats
* http://masonry.desandro.com
*
* Licensed under the MIT license.
* Copyright 2012 David DeSandro
*/
/*jshint browser: true, curly: true, eqeqeq: true, forin: false, immed: false, newcap: true, noempty: true, strict: true, undef: true */
/*global jQuery: false */
(function( window, $, undefined ){
'use strict';
/*
* smartresize: debounced resize event for jQuery
*
* latest version and complete README available on Github:
* https://github.com/louisremi/jquery.smartresize.js
*
* Copyright 2011 @louis_remi
* Licensed under the MIT license.
*/
var $event = $.event,
resizeTimeout;
$event.special.smartresize = {
setup: function() {
$(this).bind( "resize", $event.special.smartresize.handler );
},
teardown: function() {
$(this).unbind( "resize", $event.special.smartresize.handler );
},
handler: function( event, execAsap ) {
// Save the context
var context = this,
args = arguments;
// set correct event type
event.type = "smartresize";
if ( resizeTimeout ) { clearTimeout( resizeTimeout ); }
resizeTimeout = setTimeout(function() {
$.event.handle.apply( context, args );
}, execAsap === "execAsap"? 0 : 100 );
}
};
$.fn.smartresize = function( fn ) {
return fn ? this.bind( "smartresize", fn ) : this.trigger( "smartresize", ["execAsap"] );
};
// ========================= Masonry ===============================
// our "Widget" object constructor
$.Mason = function( options, element ){
this.element = $( element );
this._create( options );
this._init();
};
$.Mason.settings = {
isResizable: true,
isAnimated: false,
animationOptions: {
queue: false,
duration: 500
},
gutterWidth: 0,
isRTL: false,
isFitWidth: false,
containerStyle: {
position: 'relative'
},
wastedSpaceJitter: 75,
wastedSpacePenalty: 30,
yJitter: 72
};
$.Mason.prototype = {
_filterFindBricks: function( $elems ) {
var selector = this.options.itemSelector;
// if there is a selector
// filter/find appropriate item elements
return !selector ? $elems : $elems.filter( selector ).add( $elems.find( selector ) );
},
_getBricks: function( $elems ) {
var $bricks = this._filterFindBricks( $elems )
.css({ position: 'absolute' })
.addClass('masonry-brick');
return $bricks;
},
// sets up widget
_create : function( options ) {
this.options = $.extend( true, {}, $.Mason.settings, options );
this.styleQueue = [];
// get original styles in case we re-apply them in .destroy()
var elemStyle = this.element[0].style;
this.originalStyle = {
// get height
height: elemStyle.height || ''
};
// get other styles that will be overwritten
var containerStyle = this.options.containerStyle;
for ( var prop in containerStyle ) {
this.originalStyle[ prop ] = elemStyle[ prop ] || '';
}
this.element.css( containerStyle );
this.horizontalDirection = this.options.isRTL ? 'right' : 'left';
this.offset = {
x: parseInt( this.element.css( 'padding-' + this.horizontalDirection ), 10 ),
y: parseInt( this.element.css( 'padding-top' ), 10 )
};
this.isFluid = this.options.columnWidth && typeof this.options.columnWidth === 'function';
// add masonry class first time around
var instance = this;
setTimeout( function() {
instance.element.addClass('masonry');
}, 0 );
// bind resize method
if ( this.options.isResizable ) {
$(window).bind( 'smartresize.masonry', function() {
instance.resize();
});
}
// need to get bricks
this.reloadItems();
},
// _init fires when instance is first created
// and when instance is triggered again -> $el.masonry();
_init : function( callback ) {
this._getColumns();
this._reLayout( callback );
},
option: function( key, value ){
// set options AFTER initialization:
// signature: $('#foo').bar({ cool:false });
if ( $.isPlainObject( key ) ){
this.options = $.extend(true, this.options, key);
}
},
// ====================== General Layout ======================
// used on collection of atoms (should be filtered, and sorted before )
// accepts atoms-to-be-laid-out to start with
layout : function( $bricks, callback ) {
this.element.trigger('masonry.beforelayout');
// place each brick
for (var i=0, len = $bricks.length; i < len; i++) {
this._placeBrick( $bricks[i] );
}
var maxY = Math.max.apply( Math, this.colYs ) + this.offset.y, wastedSpaceItem, wastedSpace = [];
for (var i=0, len = this.colYs.length; i < len; i++) {
var wastedHeight = maxY - this.colYs[i] - this.offset.y;
if ( wastedHeight ) {
// get the top, height, width, and right/left of a box that takes up the entire area of wasted space.
var wastedSpaceItem = {
top: this.colYs[i] + this.offset.y,
height: wastedHeight,
width: this.columnWidth
};
wastedSpaceItem[ this.horizontalDirection ] = this.columnWidth * i + this.offset.x;
wastedSpace.push(wastedSpaceItem);
}
}
if ( wastedSpace.length ) {
this.element.trigger( "masonry.wastedspace", [wastedSpace] );
}
// set the size of the container
var containerSize = {};
containerSize.height = Math.max.apply( Math, this.colYs );
if ( this.options.isFitWidth ) {
var unusedCols = 0;
i = this.cols;
// count unused columns
while ( --i ) {
if ( this.colYs[i] !== 0 ) {
break;
}
unusedCols++;
}
// fit container to columns that have been used;
containerSize.width = (this.cols - unusedCols) * this.columnWidth - this.options.gutterWidth;
}
this.styleQueue.push({ $el: this.element, style: containerSize });
// are we animating the layout arrangement?
// use plugin-ish syntax for css or animate
var styleFn = !this.isLaidOut ? 'css' : (
this.options.isAnimated ? 'animate' : 'css'
),
animOpts = this.options.animationOptions;
// process styleQueue
var obj;
for (i=0, len = this.styleQueue.length; i < len; i++) {
obj = this.styleQueue[i];
obj.$el[ styleFn ]( obj.style, animOpts );
}
// clear out queue for next time
this.styleQueue = [];
// provide $elems as context for the callback
if ( callback ) {
callback.call( $bricks );
}
this.isLaidOut = true;
this.element.trigger( "masonry.complete", [wastedSpace] );
},
// calculates number of columns
// i.e. this.columnWidth = 200
_getColumns : function() {
var container = this.options.isFitWidth ? this.element.parent() : this.element,
containerWidth = container.width();
// use fluid columnWidth function if there
this.columnWidth = this.isFluid ? this.options.columnWidth( containerWidth ) :
// if not, how about the explicitly set option?
this.options.columnWidth ||
// or use the size of the first item
this.$bricks.outerWidth(true) ||
// if there's no items, use size of container
containerWidth;
this.columnWidth += this.options.gutterWidth;
this.cols = Math.floor( ( containerWidth + this.options.gutterWidth ) / this.columnWidth );
this.cols = Math.max( this.cols, 1 );
},
// layout logic
_placeBrick: function( brick ) {
var $brick = $(brick),
colSpan, groupCount, groupY, groupColY, j, k, wastedY;
//how many columns does this brick span
colSpan = Math.ceil( $brick.outerWidth(true) / this.columnWidth );
colSpan = Math.min( colSpan, this.cols );
if ( colSpan === 1 ) {
// if brick spans only one column, just like singleMode
groupY = this.colYs;
// it's impossible for a single column brick to waste space, so fill the wastedY array with zeros.
wastedY = [];
for ( var i=0; i < this.colYs.length; i++) wastedY[i] = 0;
} else {
// brick spans more than one column
// how many different places could this brick fit horizontally
groupCount = this.cols + 1 - colSpan;
groupY = [];
wastedY = [];
// for each group potential horizontal position
for ( j=0; j < groupCount; j++ ) {
// make an array of colY values for that one group
groupColY = this.colYs.slice( j, j+colSpan );
// and get the max value of the array
groupY[j] = Math.max.apply( Math, groupColY );
// find out how much space each column option would waste
wastedY[j] = 0;
for( k=0; k < groupColY.length; k++ ) {
wastedY[j] += (groupY[j] - groupColY[k]) / colSpan;
}
}
}
// get the minimum wasted Y value from the columns
var minimumY = Math.min.apply( Math, groupY ),
minimumWasted = Math.min.apply( Math, wastedY ),
shortCol = 0,
potentialColumns = [],
potentialY = [];
// find the columns that waste the minimum amount of space
for (var i=0, len = wastedY.length; i < len; i++) {
var spaceBetweenThisYandMinimum = groupY[i] - minimumY;
var wastedSpacePenalty = spaceBetweenThisYandMinimum * this.options.wastedSpacePenalty;
//console.log( wastedSpacePenalty, brick );
if ( wastedY[i] <= minimumWasted + this.options.wastedSpaceJitter - wastedSpacePenalty) {
potentialColumns.push(i);
potentialY.push(groupY[i]);
}
}
if (potentialColumns.length === 0) {
for (var i=0; i < groupColY.length; i++) {
potentialColumns.push(i);
}
potentialY = groupY;
}
// find the shortest column that wastes less than the wastedSpaceJitter
minimumY = Math.min.apply( Math, potentialY );
for (var i=0, len = potentialColumns.length; i < len; i++) {
if ( potentialY[i] <= minimumY + this.options.yJitter ) {
shortCol = potentialColumns[i];
break;
}
}
// position the brick
var position = {
top: groupY[shortCol] + this.offset.y
};
// position.left or position.right
position[ this.horizontalDirection ] = this.columnWidth * shortCol + this.offset.x;
this.styleQueue.push({ $el: $brick, style: position });
// apply setHeight to necessary columns, triggering wastedspace event if needed.
var setHeight = groupY[shortCol] + $brick.outerHeight(true),
setSpan = this.cols + 1 - groupY.length,
wastedSpaceItem, wastedSpace = [];
for ( i=0; i < setSpan; i++ ) {
var wastedHeight = position.top - this.colYs[ shortCol + i ] - this.offset.y;
if ( wastedHeight ) {
// get the top, height, width, and right/left of a box that takes up the entire area of wasted space.
wastedSpaceItem = {
top: this.colYs[ shortCol + i ] + this.offset.y,
height: wastedHeight,
width: this.columnWidth
};
wastedSpaceItem[ this.horizontalDirection ] = this.columnWidth * (shortCol+i) + this.offset.x;
wastedSpace.push(wastedSpaceItem)
}
if (wastedSpace.length) {
this.element.trigger( "masonry.wastedspace", [wastedSpace] );
}
this.colYs[ shortCol + i ] = setHeight;
}
},
resize: function() {
var prevColCount = this.cols;
// get updated colCount
this._getColumns();
if ( this.isFluid || this.cols !== prevColCount ) {
// if column count has changed, trigger new layout
this._reLayout();
}
},
_reLayout : function( callback ) {
// reset columns
var i = this.cols;
this.colYs = [];
while (i--) {
this.colYs.push( 0 );
}
// apply layout logic to all bricks
this.layout( this.$bricks, callback );
},
// ====================== Convenience methods ======================
// goes through all children again and gets bricks in proper order
reloadItems : function() {
this.$bricks = this._getBricks( this.element.children() );
},
reload : function( callback ) {
this.reloadItems();
this._init( callback );
},
// convienence method for working with Infinite Scroll
appended : function( $content, isAnimatedFromBottom, callback ) {
if ( isAnimatedFromBottom ) {
// set new stuff to the bottom
this._filterFindBricks( $content ).css({ top: this.element.height() });
var instance = this;
setTimeout( function(){
instance._appended( $content, callback );
}, 1 );
} else {
this._appended( $content, callback );
}
},
_appended : function( $content, callback ) {
var $newBricks = this._getBricks( $content );
// add new bricks to brick pool
this.$bricks = this.$bricks.add( $newBricks );
this.layout( $newBricks, callback );
},
// removes elements from Masonry widget
remove : function( $content ) {
this.$bricks = this.$bricks.not( $content );
$content.remove();
},
// destroys widget, returns elements and container back (close) to original style
destroy : function() {
this.$bricks
.removeClass('masonry-brick')
.each(function(){
this.style.position = '';
this.style.top = '';
this.style.left = '';
});
// re-apply saved container styles
var elemStyle = this.element[0].style;
for ( var prop in this.originalStyle ) {
elemStyle[ prop ] = this.originalStyle[ prop ];
}
this.element
.unbind('.masonry')
.removeClass('masonry')
.removeData('masonry');
$(window).unbind('.masonry');
}
};
// ======================= imagesLoaded Plugin ===============================
/*!
* jQuery imagesLoaded plugin v1.1.0
* http://github.com/desandro/imagesloaded
*
* MIT License. by Paul Irish et al.
*/
// $('#my-container').imagesLoaded(myFunction)
// or
// $('img').imagesLoaded(myFunction)
// execute a callback when all images have loaded.
// needed because .load() doesn't work on cached images
// callback function gets image collection as argument
// `this` is the container
$.fn.imagesLoaded = function( callback ) {
var $this = this,
$images = $this.find('img').add( $this.filter('img') ),
len = $images.length,
blank = 'data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==',
loaded = [];
function triggerCallback() {
callback.call( $this, $images );
}
function imgLoaded( event ) {
var img = event.target;
if ( img.src !== blank && $.inArray( img, loaded ) === -1 ){
loaded.push( img );
if ( --len <= 0 ){
setTimeout( triggerCallback );
$images.unbind( '.imagesLoaded', imgLoaded );
}
}
}
// if no images, trigger immediately
if ( !len ) {
triggerCallback();
}
$images.bind( 'load.imagesLoaded error.imagesLoaded', imgLoaded ).each( function() {
// cached images don't fire load sometimes, so we reset src.
var src = this.src;
// webkit hack from http://groups.google.com/group/jquery-dev/browse_thread/thread/eee6ab7b2da50e1f
// data uri bypasses webkit log warning (thx doug jones)
this.src = blank;
this.src = src;
});
return $this;
};
// helper function for logging errors
// $.error breaks jQuery chaining
var logError = function( message ) {
if ( window.console ) {
window.console.error( message );
}
};
// ======================= Plugin bridge ===============================
// leverages data method to either create or return $.Mason constructor
// A bit from jQuery UI
// https://github.com/jquery/jquery-ui/blob/master/ui/jquery.ui.widget.js
// A bit from jcarousel
// https://github.com/jsor/jcarousel/blob/master/lib/jquery.jcarousel.js
$.fn.masonry = function( options ) {
if ( typeof options === 'string' ) {
// call method
var args = Array.prototype.slice.call( arguments, 1 );
this.each(function(){
var instance = $.data( this, 'masonry' );
if ( !instance ) {
logError( "cannot call methods on masonry prior to initialization; " +
"attempted to call method '" + options + "'" );
return;
}
if ( !$.isFunction( instance[options] ) || options.charAt(0) === "_" ) {
logError( "no such method '" + options + "' for masonry instance" );
return;
}
// apply method
instance[ options ].apply( instance, args );
});
} else {
this.each(function() {
var instance = $.data( this, 'masonry' );
if ( instance ) {
// apply options & init
instance.option( options || {} );
instance._init();
} else {
// initialize new instance
$.data( this, 'masonry', new $.Mason( options, this ) );
}
});
}
return this;
};
})( window, jQuery );