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The text was updated successfully, but these errors were encountered:
materials/models/props/de_inferno/hr_i/wood_pile_a/hr_wood_d.vmat detail is used somewhere else as a normal, making it purple when inverting
materials/models/props/de_inferno/hr_i/wood_pile_a/hr_wood_d.vmat
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materials\models\props\de_nuke\hr_nuke\nuke_skydome_001\nuke_clouds_001.vmat materials\models\props\de_nuke\hr_nuke\nuke_skydome_001\nuke_clouds_002.vmat
"texturescroll" { "texturescrollvar" "$basetexturetransform" "texturescrollrate" 0.00299 "texturescrollangle" 100 "texturescale" 2.5 }
-> g_vTexCoordScrollSpeed "[0.0025 -0.0015]"
g_vTexCoordScrollSpeed "[0.0025 -0.0015]"
tool materials
toolsclip.vmt "%compileclip" 1
"%compileclip" 1
toolsplayerclip.vmt
"%compilenodraw" 1 "%compilepassbullets" 1 "%playerclip" 1
-> toolsplayerclip.vmat
tools.toolsmaterial 1 mapbuilder.nodraw 1 mapbuilder.tags "npcclip playerclip"
also %keywords "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
%keywords "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland"
steamvr doesn't have vr_glass.vfx but has F_GLASS inside vr_standard
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The text was updated successfully, but these errors were encountered: