You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We'll want to keep a rough idea of opening plays we can/should make depending on knowledge we have at the time. For now, we will only consider the map size.
As such, we'll want 3 different types of opening Build Orders based on map size:
small
medium
large
All Build Orders should use an std::initializer_list to define the list of std::pair's of BWAPI::Unit and int(supply used) to define when a build order should occur.
Broodwar counts the majority of units as 2 supply instead of 1, except zerglings, they are counted as 1 supply.
A good resource for various Zerg build orders can be found here: https://liquipedia.net/starcraft/Category:Zerg_Build_Orders
The text was updated successfully, but these errors were encountered:
We'll want to keep a rough idea of opening plays we can/should make depending on knowledge we have at the time. For now, we will only consider the map size.
As such, we'll want 3 different types of opening Build Orders based on map size:
All Build Orders should use an
std::initializer_list
to define the list ofstd::pair
's ofBWAPI::Unit
andint
(supply used) to define when a build order should occur.Broodwar counts the majority of units as 2 supply instead of 1, except zerglings, they are counted as 1 supply.
A good resource for various Zerg build orders can be found here: https://liquipedia.net/starcraft/Category:Zerg_Build_Orders
The text was updated successfully, but these errors were encountered: