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Implement Strategist Scouting Location Logic #45

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krogenth opened this issue Mar 2, 2022 · 0 comments · Fixed by #59
Closed

Implement Strategist Scouting Location Logic #45

krogenth opened this issue Mar 2, 2022 · 0 comments · Fixed by #59
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enhancement New feature or request

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@krogenth
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krogenth commented Mar 2, 2022

During the early and possibly late game, we may need to handle searching for the enemy to direct our army towards. Once a starting location has been scouted, it should not be checked again until all possible starting locations have been scouted.

In order to appropriately handle early and late game, BWEM/BWEB may be required in some of the logic handling.

notes:

  • this task is extremely ambiguous since I do not know exactly how it should properly be implemented
  • I would recommend using the OverlordWrapper's onFrame to test this functionality
@krogenth krogenth added the enhancement New feature or request label Mar 2, 2022
@krogenth krogenth added this to To Do in AdditionalPylons via automation Mar 2, 2022
@krogenth krogenth self-assigned this Mar 9, 2022
AdditionalPylons automation moved this from To Do to Done Apr 4, 2022
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