You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
During the early and possibly late game, we may need to handle searching for the enemy to direct our army towards. Once a starting location has been scouted, it should not be checked again until all possible starting locations have been scouted.
In order to appropriately handle early and late game, BWEM/BWEB may be required in some of the logic handling.
notes:
this task is extremely ambiguous since I do not know exactly how it should properly be implemented
I would recommend using the OverlordWrapper's onFrame to test this functionality
The text was updated successfully, but these errors were encountered:
During the early and possibly late game, we may need to handle searching for the enemy to direct our army towards. Once a starting location has been scouted, it should not be checked again until all possible starting locations have been scouted.
In order to appropriately handle early and late game, BWEM/BWEB may be required in some of the logic handling.
notes:
OverlordWrapper
'sonFrame
to test this functionalityThe text was updated successfully, but these errors were encountered: