/
TSEVersions.h
679 lines (672 loc) · 13.6 KB
/
TSEVersions.h
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// TSEVersions.h
//
// Version numbers and history
// Copyright (c) 2017 Kronosaur Productions, LLC. All Rights Reserved.
#pragma once
constexpr DWORD API_VERSION = 48;
constexpr DWORD UNIVERSE_SAVE_VERSION = 38;
constexpr DWORD SYSTEM_SAVE_VERSION = 185;
// Uncomment out the following define when building a stable release
//#define TRANSCENDENCE_STABLE_RELEASE
// UNIVERSE VERSION HISTORY ---------------------------------------------------
//
// 0: Pre-0.98
//
// 1: 0.98
// version marker in CUniverse
// version in CUniverse
// m_Data in CTopologyNode
//
// 2: 0.99
// Adventure UNID in CUniverse
//
// 3: 0.99
// All design type info is together
//
// 4: 0.99d
// m_ShipNamesIndices, and m_iShipName in CShipClass
//
// 5: 0.99d
// m_sEpitaph and m_sEndGameReason in CTopologyNode
//
// 6: 1.03
// m_pMap in CTopologyNode
//
// 7: 1.03
// m_Time in CUniverse
//
// 8: 1.03
// Extension UNID list in CUniverse
//
// 9: 1.04
// system save version
// m_Annotations in CSystemMap
//
// 10: 1.04
// m_sUnknownName in CItemType
//
// 11: 1.07
// m_Registered in CDesignType
//
// 12: 1.08
// CDynamicDesignTable in CUniverse
//
// 13: 1.08
// Flags in CUniverse
//
// 14: 1.08c
// dwRelease for extensions
// Save extension UNID instead of adventureDesc UNID
//
// 15: 1.08d
// dwRelease in CDynamicDesignTable
//
// 16: Fixed a corruption bug.
// Versions 15 and 14 are marked are corrrupt
//
// 17: 1.08g
// Added missions
//
// 18: 1.2 Alpha 1
// Added m_Objects
//
// 19: 1.2 Alpha 1
// Added m_EncounterRecord in CStationType
//
// 24: 1.2 Alpha 2
// Added m_ObjStats in CUniverse
// Added object names to CObjectTracker
// Added m_iAccepted to CMissionType
// Added m_sAttributes to CTopologyNode
// Added m_AscendedObjects to CUniverse
//
// 26: Save and restore m_pPlayer (IPlayerController)
//
// 27: 1.7 Alpha 1
// Additional parameters for a stargate in CTopologyNode
//
// 31: 1.8 Alpha 4
// CDesignType has an extra flags word
//
// 32: 1.8 Alpha 4
// Added m_Trading to CTopologyNode
//
// 33: 1.8 Alpha 4
// Added m_AreaHighlights to CSystemMap
//
// 34: 1.8 Alpha 4
// Added m_sCreatorID to CTopologyNode
//
// 35: 1.8 Beta 2
// Added m_iExisting to CMissionType
//
// 36: 1.9 Alpha 1
// Added m_UnknownTypes to CItemType
//
// 37: 1.9 Alpha 1
// Added m_dwLastAcceptedOn in CMissionType
//
// 38: 1.9 Alpha 3
// Added m_Difficulty to CUniverse
// SYSTEM VERSION HISTORY -----------------------------------------------------
//
// 0: 0.95
// 1: 0.95a
// 2: 0.96a
// m_pEncounterInfo in CShip
// m_rItemMass in CShip
//
// 3: 0.97
// m_sDeferredDestruction string in CPlayerShipController.
// m_iAngryCounter in CStation
// m_vOldPos in CParticleDamage
//
// 4: 0.97
// m_iCountdown in CStandardShipAI
//
// 5: 0.97
// m_iStealth in CShip
//
// 6-14: 0.98
// m_Blacklist in CBaseShipAI
// m_iDeviceCount in CShip
// m_sName in CMarker
// m_rKlicksPerPixel in CSystem
// m_rTimeScale in CSystem
// m_Blacklist in CStation
// m_iReinforceRequestCount in CStation
// m_NavPaths in CSystem
// m_pNavPath in CBaseShipAI
// m_iNavPathPos in CBaseShipAI
// m_iBalance in CStation
// m_dwID in CSpaceObject
// m_vStart in CNavigationPath
// m_pCommandCode in CStandardShipAI
// m_fIdentified in CShip
//
// 15: 0.98a
// UNIDs for painters are saved as strings
//
// 16: 0.98c
// m_sStargateDestNode in CStation
// m_sStargateDestEntryPoint in CStation
//
// 17: 0.98c
// m_iRotationCount in CObjectImageArray
//
// 18: 0.99
// m_iCause in DamageDesc
// m_iCause in CAreaDamage
// m_iCause in CMissile
// m_iCause in CBeam
// m_iCause in CParticleDamage
// m_iCause in CRadiusDamage
//
// 19: 0.99
// m_pTarget in CRadiusDamage
//
// 20: 0.99
// m_iTick in CShockwavePainter
//
// 21: 0.99
// m_iInitialDelay in CAreaDamage
// new particle array in CParticleDamage
//
// 22: 0.99
// Experiment: CannotBeHit is set to TRUE for background objects
//
// 23: 0.99
// SExtra structure for CItem
//
// 24: 0.99
// m_iRotation in CDockingPorts
//
// 25: 0.99
// m_iPower in CPlayerShipController
// m_iMaxPower in CPlayerShipController
// m_iPowerRate in CPlayerShipController
//
// 26: 0.99
// m_dwNameFlags in CShip
//
// 27: 0.99
// DiceRange uses 32-bits for all values
//
// 28: 0.99
// m_iHitPoints in CMissile
//
// 29: 0.99
// m_iDeviceSlot in CInstalledDevice
//
// 30: 0.99
// CDamageSource
//
// 31: 0.99
// m_iMaxStructuralHP in CStation
//
// 32: 0.99
// m_pSecondarySource in CDamageSource
//
// 33: 0.99b
// m_iManeuverCounter in CBaseShipAI
//
// 34: 1.0 RC1
// m_vPotential in CBaseShipAI
//
// 35: 1.0 RC1
// m_EventHandlers in CSystem
//
// 36: 1.0 RC1
// m_dwNameFlags in CStation
//
// 37: 1.0 RC1
// m_pTrade in CStation
//
// 38: 1.0 RC1
// m_dwID in COverlay
// m_iPosAngle, m_iPosRadius, m_iRotation in COverlay
//
// 39: 1.0 RC1
// m_Data in COverlay
//
// 40: 1.0 RC1
// Save class with IEffectPainter
//
// 41: 1.0 RC1
// CSystem saves object references using ObjID (instead of index)
//
// 42: 1.0 RC1
// m_iLastFireTime in CShip
//
// 43: 1.0 RC1
// Start saving UNID/class for NULL effect creators
//
// 44: 1.0 RC1
// m_iActivateDelayAdj in CInstalledDevice
//
// 45: 1.0 RC2
// m_iCause in CDamageSource
//
// 46: 1.0 RC3
// m_pEnhancer and m_iExpireTime in CItemEnhancement
//
// 47: 1.0 RC3
// m_pTarget and m_pBase in CStation
//
// 48: 1.0 RC3
// m_pOverride in CSpaceObject
//
// 49: 1.02
// m_Stats in CPlayerShipController
// m_Credits in CPlayerShipController
//
// 50: 1.02
// Removed m_sDeferredDestruction from CPlayerShipController
//
// 51: 1.02
// Added m_iRotation to CEffect
// Added iRotation to SEffectNode in CSpaceObject
//
// 52: 1.03
// Added flags for CSystemEvent
//
// 53: 1.03
// Added m_PlayTime and m_GameTime for CPlayerGameStats
//
// 54: 1.03
// Added m_iSect to CInstalledArmor
//
// 55: 1.04
// Added m_dwFlags to CDamageSource
//
// 56: 1.04
// Added m_Overlays to CStation
//
// 57: 1.04
// Added m_iLastUpdated to CSystem
//
// 58: 1.04
// Added m_dwDisruptedTime to CItem::SExtra
// CItemList no longer saves allocation size
//
// 59: 1.05
// CInstalledArmor no longer saves m_Mods
//
// 60: 1.06
// Added m_Territories in CSystem
//
// 61: 1.06
// Added m_ImageSelector to CStation (and removed m_iVariant)
//
// 62: 1.06
// CCurrencyBlock saves CEconomyType UNIDs instead of strings
//
// 63: 1.06
// Added m_iDevice to COverlay
// Added m_UIMsgs to CPlayerShipController
//
// 64: 1.06
// Added Pos and Vel to CParticleArray::SParticle
//
// 65: 1.06
// Added m_vOldPos to CSpaceObject
//
// 66: 1.06
// Added m_dwTargetID to CInstalledDevice
//
// 67: 1.06
// Stop saving m_vOldPos in CParticleDamage
// Added m_vOrigin to CParticleArray
//
// 68: 1.06
// Added m_AISettings to CBaseShipAI
//
// 69: 1.06
// Added m_HitTest to CShockwavePainter
//
// 70: 1.06
// Removed m_Hit from CAreaDamage
// Added m_iRadiusInc to CShockwavePainter
//
// 71: 1.07
// m_dwCharges in CItem is now 32 bits
// Added m_dwVariant to CItem; removed m_dwCondition
//
// 72: 1.07
// Added m_Locations to CSystem
//
// 73: 1.07
// Added BYTE-length m_ShieldDamage to DamageDesc
//
// 74: 1.07
// Added m_KeyEventStats to CPlayerGameStats
//
// 75: 1.08
// Added m_pOrderModule to CBaseShipAI
//
// 76: 1.08c
// Added m_iState to CAttackOrder
// Added m_iState to CAttackStationOrder
// Added m_iState to CGuardOrder
//
// 77: 1.08g
// Added m_SubscribedObjs to CSpaceObject
// Added m_iMaxHitPoints to CStation
//
// 78: 1.08h
// Fixed a bug in m_SubscribedObjs.
//
// 79: 1.08k
// Fixed another bug in m_SubscribedObjs.
//
// 80: 1.08l
// Fixed another(!) bug in m_SubscribedObjs.
//
// 81: 1.1
// m_iMaxDist to CDockingPorts
//
// 82: 1.2 Alpha 1
// m_pEnvironment in CSystem is saved differently.
//
// 83: 1.2 Alpha 1
// iService in CTradingDesc
//
// 84: 1.2 Alpha 1
// m_dwLeftSystemOn in CMission
//
// 85: 1.2 Alpha 1
// m_dwCreatedOn in CMission
//
// 86: 1.2 Alpha 1
// m_dwAcceptedOn in CMission
// m_fAcceptedByPlayer in CMission
//
// 87: 1.2 Alpha 2
// m_Orders in CBaseShipAI has new structure
//
// 88: 1.2 Alpha 3
// Save size of tiles in CEnvironmentGrid
//
// 89: 1.2 Alpha 3
// m_pDebriefer in CMission
//
// 91: 1.2 Alpha 3
// m_Interior in CShip
//
// 92: 1.2 Alpha 3
// m_pEnhancements in CInstalledDevice
// m_pEnhancements in CMissile
//
// 93: 1.2 Beta 2
// m_iActivateDelay in CInstalledDevice (instead of m_iActivateDelayAdj)
// CEffectGroupPainter saves a count
//
// 94: 1.2 Beta 3
// m_rParallaxDist in CStation
//
// 95: 1.2 RC 2
// Updated to fix a bug in 94 in which asteroids were marked as immutable
// (preventing mining from working).
//
// 96: 1.3
// m_iLastHitTime in CShip
//
// 97: 1.3
// m_Rotation in CShip
//
// 98: 1.3
// m_bUseObjectCenter in CParticlePatternPainter
//
// 99: 1.3
// CEffectParamDesc saving
//
// 100: 1.3
// m_iOrder in CPlayerShipController
//
// 101: 1.4
// Flags in COverlay
//
// 102: 1.4
// iHPDamaged in SItemTypeStats
//
// 103: 1.4
// m_iCounter in COverlay
// m_sMessage in COverlay
//
// 104: 1.4
// m_iFramesPerColumn in CObjectImageArray
//
// 105: 1.4
// m_pTrade in CShip
//
// 106: 1.4
// m_EncounterRecord in CStationType changed.
//
// 107: 1.5
// m_fExternal flag in CInstalledDevice
//
// 108: 1.6
// Store ship controller name instead of CObject ID.
//
// 109: 1.6
// m_rDistance in CWaitOrder
//
// 110: 1.6
// New 32-bit colors.
//
// 111: 1.6
// m_fIsBarrier in CStation
//
// 112: 1.6
// m_iBarrierClock in CAIBehaviorCtx
//
// 113: 1.6
// sMessageID in CTradingDesc::SServiceDesc
//
// 114: 1.6
// m_iFramesPerRow in CObjectImageArray
//
// 117: 1.7 Alpha 1
// Added components to CItemType
//
// 118: 1.7 Alpha 1
// None
//
// 119: 1.7 Alpha 1
// Added iGeneration to CParticleArray:SParticle
//
// 120: 1.7 Alpha 1
// Added flags to CParticleDamage
//
// 121: 1.7 Alpha 1
// CShockwavePainter saves params
//
// 122: 1.7 Alpha 1
// CSingleParticlePainter saves params
//
// 123: 1.7 Alpha 1
// Use a double for fuel tracking
//
// 124: 1.7 Alpha 1
// Added m_iTick for COverlay
//
// 125: 1.7 Alpha 1
// New flocking styles in CAISettings
//
// 126: 1.7 Alpha 2
// m_iStyle in CMarker
//
// 127: 1.7 Alpha 2
// Removed saving drive desc UNID for CShip
//
// 128: 1.7 Alpha 2
// Added m_iHealerLeft to CShip
//
// 129: 1.7 Alpha 2
// Added m_rFuelConsumed to CPlayerGameStats
//
// 130: 1.7 Alpha 2
// Replaced symbol table in CAttributeDataBlock
//
// 131: 1.7 Alpha 2
// Added CCompositeImageSelector to CObjectTracker
//
// 132: 1.7 Alpha 2
// Added flags to CObjectTracker
//
// 133: 1.7 Alpha 2
// Added more data CObjectTracker
//
// 134: 1.7 Alpha 2
// Added m_pMapOrbit to CMarker
//
// 135: 1.7 Beta 1
// Added delayed commands to CObjectTracker
//
// 136: 1.7 Beta 1
// Additional flags on CSpaceObject
//
// 137: 1.7 Beta 3
// Remove m_iCause from objects (since it is already in CDamageSource)
//
// 138: 1.7 Beta 3
// SFXParticleSystem has new style mapping
//
// 139: 1.7 Beta 3
// m_LastShotIDs in CInstalledDevice
//
// 140: 1.7 Beta 4
// m_iNextDetonation in CMissile
//
// 141: 1.7 Beta 5
// m_pCharacterClass in CPlayerShipController
//
// 142: 1.7 Beta 5
// sLevelFrequency in CTradingDesc
// Save hit objects in CContinuousBeam
//
// 143: 1.8 Alpha 1
// m_Joints in CSystem
//
// 144: 1.8 Alpha 1
// m_pPowerUse in CShip
//
// 145: 1.8 Alpha 1
// m_pMoney in CShip
//
// 146: 1.8 Alpha 2
// m_pRotation in CStation
//
// 147: 1.8 Alpha 2
// Pos in CDockingPorts::SDockingPort
//
// 148: 1.8 Alpha 2
// Flags in CObjectJoint
//
// 149: 1.8 Alpha 2
// pAttached in CShipInterior::SCompartmentEntry
//
// 150: 1.8 Alpha 3
// m_pManeuverController in CPlayerShipController
//
// 151: 1.8 Alpha 3
// m_Hull in CStation
//
// 152: 1.8 Alpha 3
// Added m_pEnhancements to CInstalledArmor
//
// 153: 1.8 Alpha 4
// Added m_WeaponTargetsOld
//
// 154: 1.8 Alpha 4
// Added sNodeID and flags to CSystemMap::SMapAnnotation
//
// 155: 1.8 Alpha 4
// Added m_Abilities to CShip
//
// 156: 1.8 Beta 1
// Added m_pCharacter to CShip
//
// 157: 1.8 Beta 1
// Added m_sID to CInstalledDevice
//
// 158: 1.8 Beta 2
// Removed m_fAutomatedWeapon from CSpaceObject
//
// 159: 1.8 Beta 2
// Added m_iExtraPowerUse to replace m_iSlotBonus in CInstalledDevice
//
// 160: 1.8 Beta 3
// Moved some condition flags to COverlayList
//
// 161: 1.8 Beta 3
// Added m_vPos to CTimedEncounterEvent
//
// 162: 1.8 Beta 3
// Remove m_xMapLabel and m_yMapLabel from CStation
//
// 163: 1.8 Beta 3
// Added m_fShowMapLabel to CShip
//
// 165: 1.8 Beta 4
// Added m_dwCompletedOn to CMission
//
// 166: 1.8 Beta 4
// m_Targets in CTimedEncounterEvent replaces m_pTarget
//
// 167: 1.8 Beta 4
// m_dwBackgroundImageOverride in CSystemMap
//
// 168: 1.8 Beta 4
// m_iPosZ in COverlay
//
// 169: 1.8 Beta 5
// m_dwVariantCounter in CItem::SExtra
//
// 170: 1.8 Beta 5
// m_dwVariant changed to m_dwLevel in CItem::SExtra
//
// 171: 1.8 Beta 5
// Added m_sNode to CTimedMissionEvent
//
// 172: 1.8 Beta 5
// Added m_iShotSeparationScale to CInstalledDevice.
//
// 173: 1.9 Alpha 1
// Added m_iDamagedHP to CItem::SExtra
//
// 174: 1.9 Alpha 1
// Add source to CItem
//
// 175: 1.9 Alpha 3
// Changes to COrbit
//
// 176: 1.9 Alpha 3
// m_iType in CStationHull
//
// 177: 1.9 Alpha 4
// m_iPaintOrder in CStation
//
// 178: 1.9 Alpha 5
// m_rMaxPlayerDist in CDockingPorts
//
// 179: 1.9 Beta 1
// iCountMined in CPlayerGameStats
//
// 180: 1.9 Beta 1
// Replace m_WeaponTargets
//
// 181: 1.9 Beta 1
// Remove m_iFireDelay and m_iMissileFireDelay from CShip
//
// 182: 1.9 Beta 1
// Add m_fAnonymous to CStation
//
// 183: 1.9 Beta 1
// m_iStarlightImageRotation in CStation
//
// 184: 1.9 Beta 1
// Add m_iHitPoints to COverlay
//
// 185: 1.9 Beta 1
// Move m_fAutoCreatedPorts to CSpaceObject (from CShip)