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SmoothArmorScaling.csproj
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SmoothArmorScaling.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>kruft.SmoothArmorScaling</AssemblyName>
<Description>Valheim Smooth Armor Scaling Plugin</Description>
<Version>0.4.2</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<OutputPath>build</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="ILRepack.Lib.MSBuild.Task" Version="2.0.32">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="UnityEngine.Modules" Version="2020.3.33" IncludeAssets="compile" />
<Reference Include="assembly_valheim">
<HintPath>libs\assembly_valheim.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="ServerSync">
<HintPath>libs\ServerSync.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>