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Pathtracer WebGL2

Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.

Hosted here: https://kantedal.github.io/pathtracer-webgl2/

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Run ng serve for a dev server. Navigate to http://localhost:4200/. The app will automatically reload if you change any of the source files.

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  • TypeScript 51.8%
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  • HTML 7.4%
  • CSS 2.0%
  • JavaScript 0.7%