You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 26, 2021. It is now read-only.
Hey, thanks for offer, but at the moment this module is simple and support most of the basic affects that can be configured via Active Effects. I'm planning to rewrite setting to make panel where you can add and customise the effects, but this will take some time as I don't have much free time to develop side-projects like this. If there's any basic effect that you would like to see in the module let me know and I'll do minor updates with new effects.
Hey, thanks for offer, but at the moment this module is simple and support most of the basic affects that can be configured via Active Effects. I'm planning to rewrite setting to make panel where you can add and customise the effects, but this will take some time as I don't have much free time to develop side-projects like this. If there's any basic effect that you would like to see in the module let me know and I'll do minor updates with new effects.
I feel like a common basic effect would be whether or not you are wielding a shield (+2 AC). It comes up very often with characters that have versatile weapons.
Items have their own effects (and you can equip/unequip them when not using) and I would like to not duplicate it in my module, my base effects will always support spells and features only.
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
I want to help with adding more effects. How can I help?
The text was updated successfully, but these errors were encountered: