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types.go
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/
types.go
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// Copyright 2018 The Operator-SDK Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package controller
import (
"github.com/operator-framework/operator-sdk/pkg/ansible/runner/eventapi"
)
const (
host = "localhost"
StatusPhaseCreating = "Creating"
StatusPhaseRunning = "Running"
StatusPhaseFailed = "Failed"
)
type Status struct {
Ok int `json:"ok"`
Changed int `json:"changed"`
Skipped int `json:"skipped"`
Failures int `json:"failures"`
TimeOfCompletion eventapi.EventTime `json:"completion"`
}
func NewStatusFromStatusJobEvent(je eventapi.StatusJobEvent) Status {
// ok events.
o := 0
changed := 0
skipped := 0
failures := 0
if v, ok := je.EventData.Changed[host]; ok {
changed = v
}
if v, ok := je.EventData.Ok[host]; ok {
o = v
}
if v, ok := je.EventData.Skipped[host]; ok {
skipped = v
}
if v, ok := je.EventData.Failures[host]; ok {
failures = v
}
return Status{
Ok: o,
Changed: changed,
Skipped: skipped,
Failures: failures,
TimeOfCompletion: je.Created,
}
}
func IsStatusEqual(s1, s2 Status) bool {
return (s1.Ok == s2.Ok && s1.Changed == s2.Changed && s1.Skipped == s2.Skipped && s1.Failures == s2.Failures)
}
func NewStatusFromMap(sm map[string]interface{}) Status {
//Create Old top level status
// ok events.
o := 0
changed := 0
skipped := 0
failures := 0
e := eventapi.EventTime{}
if v, ok := sm["changed"]; ok {
changed = int(v.(int64))
}
if v, ok := sm["ok"]; ok {
o = int(v.(int64))
}
if v, ok := sm["skipped"]; ok {
skipped = int(v.(int64))
}
if v, ok := sm["failures"]; ok {
failures = int(v.(int64))
}
if v, ok := sm["completion"]; ok {
s := v.(string)
e.UnmarshalJSON([]byte(s))
}
return Status{
Ok: o,
Changed: changed,
Skipped: skipped,
Failures: failures,
TimeOfCompletion: e,
}
}
type ResourceStatus struct {
Status `json:",inline"`
Phase string `json:"phase"`
FailureMessage string `json:"reason,omitempty"`
History []Status `json:"history,omitempty"`
}
func UpdateResourceStatus(sm map[string]interface{}, je eventapi.StatusJobEvent) (bool, ResourceStatus) {
newStatus := NewStatusFromStatusJobEvent(je)
oldStatus := NewStatusFromMap(sm)
phase := StatusPhaseRunning
// Don't update the status if new status and old status are equal.
if IsStatusEqual(newStatus, oldStatus) {
return false, ResourceStatus{}
}
history := []Status{}
h, ok := sm["history"]
if ok {
hi := h.([]interface{})
for _, m := range hi {
ma := m.(map[string]interface{})
history = append(history, NewStatusFromMap(ma))
}
}
if newStatus.Failures > 0 {
phase = StatusPhaseFailed
}
history = append(history, oldStatus)
return true, ResourceStatus{
Status: newStatus,
Phase: phase,
History: history,
}
}