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I think i might have found a nasty sideeffect. Since I installed the community fix pack sometimes KSP eats my craftfiles. I usually save my builds before launching testwise. Since I installed the fixes, sometimes the game refuses to load the flightscene foe launch and throws me back to the KSC-outside. Because I have saved the craft before launch it is as messed up as the autosaved vehicle and refuses to show the staging (shows its elements horizontally in a green box starting with a + symbol...). No interactions with the displayed craft in the vab are possible, so that i can't ve repaired. It doesn't even close the load window, after loading a messed up craft file. Something in the crafteditor seems not to work. I could not reproduce it. Sometimes it happens if I use one of my standardlifters and remove two of four boosters. Hadn't had it after uninstalling the community fixes.
Unfortunately i have no log at hand, when this happens, as it happens random for me. Also i have no messed up craft at hand, cause I deleted it in a fury. :-) unfortunately... I ate a craft i was working on 5 hours. My fault not to save different itterations ×D. It drove me nuts today.
Gonna need more info on that one... Not much I can do without at least a log file...
The text was updated successfully, but these errors were encountered:
I haven't seen further reports of this, without logs it's impossible to investigate, and "my heavily modded game broke" can have a billion of causes other than KSPCF.
From forum user @Rakete
KSPCF version at the time of posting : 1.9.1
Gonna need more info on that one... Not much I can do without at least a log file...
The text was updated successfully, but these errors were encountered: