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intro.py
63 lines (48 loc) · 1.85 KB
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intro.py
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#Import Modules
import os, pygame, time
import random
from pygame.locals import *
import utils
class Intro():
def __init__(self, screen):
#sounds
self.screen = screen
self.age = 0
self.font = utils.load_font('4114blasterc.ttf', 36)
self.size = self.screen.get_size()
self.menu_finished = False
self.background, self.background_rect = utils.load_image('intro_bg_1.jpg')
self.parallax, self.parallax_rect = utils.load_image('intro_bg_2.png')
self.logo, foo = utils.load_image('intro_logo.png')
self.screen.blit(self.background, (0, 0))
pygame.display.flip()
#Main Loop
def loop(self):
for event in pygame.event.get():
if event.type == QUIT:
#exit
return
elif event.type == KEYDOWN:
self.menu_finished = True
init_text = 'Press any key'
if self.age%8 == 0 or self.age%8 == 1:
text_color = (0,0,0)
else:
text_color = (255, 255, 255)
text = self.font.render(init_text, 1, text_color)
if self.age%2 == 0:
self.background_rect = self.background_rect.move((-1,0))
if self.age%3 == 0:
self.parallax_rect = self.parallax_rect.move((-1,0))
#rotate background
if -self.background_rect.left > self.background_rect.width - self.size[0] :
self.background_rect.left = 0
if -self.parallax_rect.left > self.parallax_rect.width - self.size[0] :
self.parallax_rect.left = 0
self.screen.blit(self.background, self.background_rect)
self.screen.blit(self.parallax, self.parallax_rect)
self.screen.blit(self.logo, (0, 0))
self.screen.blit(text, (200, 300))
pygame.display.flip()
self.age += 1
#Game Over