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Node not found "../Control" #16

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salvob41 opened this issue Apr 21, 2018 · 4 comments
Open

Node not found "../Control" #16

salvob41 opened this issue Apr 21, 2018 · 4 comments

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@salvob41
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salvob41 commented Apr 21, 2018

When clicking on the FSM node, and clicking on the FSMNode. It shows for every State and Transitions created in the output Node not found: ../Control

It works anyway, but this error in the output, I am sure it wants to tell us something.

I am using Godot3.0.2 in a macOSX 10.13.4

here an example of the error
image

@kubecz3k
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Thank you for the report, I will look into it soon :)

@salvob41
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Do you have any idea what this could be? And why this happens?
Can you reproduce the issue?
I saw another closed issue here #13 , but it seems that the problem was in his side. I keep getting this error for every project I make. Especially when I move things around.

@kubecz3k
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hello, yes I can reproduce the issue, I even fixed it locally but after some time (I'm usually testing for some time before push) I encourage another 'more real' issue. Basically when I was converting plugin from godot 2 to 3 some redundant info has been saved inside one of the tscn. Sorry for not fixing this yet

@drock07
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drock07 commented Dec 25, 2018

Just wanted to add that this is still broken with the latest from master. And also that the UI seems to be broken as well:

screen shot 2018-12-25 at 4 21 50 pm

I can't see, access, or drag any of the states or transitions.

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3 participants