forked from kraney/stackpath
/
model_v1_environment_variable.go
150 lines (126 loc) · 4.11 KB
/
model_v1_environment_variable.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/*
* Edge Compute
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 1.0.0
* Generated by: OpenAPI Generator (https://openapi-generator.tech)
*/
package edge_compute
import (
"encoding/json"
)
// V1EnvironmentVariable The location to obtain a value for an environment variable
type V1EnvironmentVariable struct {
// An environment variable's value
Value *string `json:"value,omitempty"`
// A sensitive environment variable that should not be exposed
SecretValue *string `json:"secretValue,omitempty"`
}
// NewV1EnvironmentVariable instantiates a new V1EnvironmentVariable object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewV1EnvironmentVariable() *V1EnvironmentVariable {
this := V1EnvironmentVariable{}
return &this
}
// NewV1EnvironmentVariableWithDefaults instantiates a new V1EnvironmentVariable object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewV1EnvironmentVariableWithDefaults() *V1EnvironmentVariable {
this := V1EnvironmentVariable{}
return &this
}
// GetValue returns the Value field value if set, zero value otherwise.
func (o *V1EnvironmentVariable) GetValue() string {
if o == nil || o.Value == nil {
var ret string
return ret
}
return *o.Value
}
// GetValueOk returns a tuple with the Value field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1EnvironmentVariable) GetValueOk() (*string, bool) {
if o == nil || o.Value == nil {
return nil, false
}
return o.Value, true
}
// HasValue returns a boolean if a field has been set.
func (o *V1EnvironmentVariable) HasValue() bool {
if o != nil && o.Value != nil {
return true
}
return false
}
// SetValue gets a reference to the given string and assigns it to the Value field.
func (o *V1EnvironmentVariable) SetValue(v string) {
o.Value = &v
}
// GetSecretValue returns the SecretValue field value if set, zero value otherwise.
func (o *V1EnvironmentVariable) GetSecretValue() string {
if o == nil || o.SecretValue == nil {
var ret string
return ret
}
return *o.SecretValue
}
// GetSecretValueOk returns a tuple with the SecretValue field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V1EnvironmentVariable) GetSecretValueOk() (*string, bool) {
if o == nil || o.SecretValue == nil {
return nil, false
}
return o.SecretValue, true
}
// HasSecretValue returns a boolean if a field has been set.
func (o *V1EnvironmentVariable) HasSecretValue() bool {
if o != nil && o.SecretValue != nil {
return true
}
return false
}
// SetSecretValue gets a reference to the given string and assigns it to the SecretValue field.
func (o *V1EnvironmentVariable) SetSecretValue(v string) {
o.SecretValue = &v
}
func (o V1EnvironmentVariable) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Value != nil {
toSerialize["value"] = o.Value
}
if o.SecretValue != nil {
toSerialize["secretValue"] = o.SecretValue
}
return json.Marshal(toSerialize)
}
type NullableV1EnvironmentVariable struct {
value *V1EnvironmentVariable
isSet bool
}
func (v NullableV1EnvironmentVariable) Get() *V1EnvironmentVariable {
return v.value
}
func (v *NullableV1EnvironmentVariable) Set(val *V1EnvironmentVariable) {
v.value = val
v.isSet = true
}
func (v NullableV1EnvironmentVariable) IsSet() bool {
return v.isSet
}
func (v *NullableV1EnvironmentVariable) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableV1EnvironmentVariable(val *V1EnvironmentVariable) *NullableV1EnvironmentVariable {
return &NullableV1EnvironmentVariable{value: val, isSet: true}
}
func (v NullableV1EnvironmentVariable) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableV1EnvironmentVariable) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}