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R8 - major release

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released this 09 Jul 19:02
  • Added support for 0.3z R3
  • Added SetMaxPlayers, SetMaxNPCs - with them you can modify Max Players/NPCs value real-time
  • Added IsValidNickName, GetPlayerDialogID, GetPlayerSpectateID, GetPlayerSpectateType
  • Added forplayerid parameter to SendBulletData - now you can send bullet shot only for one player
  • Added ShowPlayerForPlayer, HidePlayerForPlayer
  • GetPlayerSpawnPos changed to GetSpawnInfo
  • Added protection against fake kill and fake pickup RPC-s, this now only works in windows
  • Added scoreboard manipulation functions - Thanks to P3ti (this too works only in windows yet)
  • Added RakPeer::Receive() hook, which currently works on windows. This brings some new features:
    -- IsPlayerPaused, GetPlayerPausedTime,
    -- And one new callbakc OnPlayerPauseStateChange(playerid, pausestate)