R8 - major release
Pre-release
Pre-release
- Added support for 0.3z R3
- Added SetMaxPlayers, SetMaxNPCs - with them you can modify Max Players/NPCs value real-time
- Added IsValidNickName, GetPlayerDialogID, GetPlayerSpectateID, GetPlayerSpectateType
- Added forplayerid parameter to SendBulletData - now you can send bullet shot only for one player
- Added ShowPlayerForPlayer, HidePlayerForPlayer
- GetPlayerSpawnPos changed to GetSpawnInfo
- Added protection against fake kill and fake pickup RPC-s, this now only works in windows
- Added scoreboard manipulation functions - Thanks to P3ti (this too works only in windows yet)
- Added RakPeer::Receive() hook, which currently works on windows. This brings some new features:
-- IsPlayerPaused, GetPlayerPausedTime,
-- And one new callbakc OnPlayerPauseStateChange(playerid, pausestate)