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MicroTouch.cs
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MicroTouch.cs
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/*
The following license supersedes all notices in the source code.
Copyright (c) 2019 Kurt Dekker/PLBM Games All rights reserved.
http://www.twitter.com/kurtdekker
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
Neither the name of the Kurt Dekker/PLBM Games nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using UnityEngine;
using System.Collections;
public class MicroTouch
{
public int fingerId;
public TouchPhase phase;
public Vector3 position;
public static MicroTouch[] GatherMicroTouches()
{
// decide if we need extra room for mouse touches
int mouseTouches = 0;
bool includeMouse0 = false;
bool includeMouse1 = false;
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor:
case RuntimePlatform.WindowsPlayer:
case RuntimePlatform.OSXEditor:
case RuntimePlatform.OSXPlayer:
case RuntimePlatform.WebGLPlayer :
if (Input.GetMouseButton(0) || Input.GetMouseButtonUp (0))
{
includeMouse0 = true;
mouseTouches++;
}
if (Input.GetMouseButton(1) || Input.GetMouseButtonUp (1))
{
includeMouse1 = true;
mouseTouches++;
}
break;
}
int numTouches = Input.touches.Length;
numTouches += mouseTouches;
MicroTouch[] mts = new MicroTouch[numTouches];
int n = 0;
if (includeMouse0)
{
MicroTouch mt = new MicroTouch();
mt.fingerId = -99;
mt.position = Input.mousePosition;
mt.phase = TouchPhase.Moved;
if (Input.GetMouseButtonDown(0))
{
mt.phase = TouchPhase.Began;
}
if (Input.GetMouseButtonUp(0))
{
mt.phase = TouchPhase.Ended;
}
mts[n++] = mt;
}
if (includeMouse1)
{
MicroTouch mt = new MicroTouch();
mt.fingerId = -98;
mt.position = Input.mousePosition;
mt.phase = TouchPhase.Moved;
if (Input.GetMouseButtonDown(1))
{
mt.phase = TouchPhase.Began;
}
if (Input.GetMouseButtonUp(1))
{
mt.phase = TouchPhase.Ended;
}
mts[n++] = mt;
}
foreach (Touch t in Input.touches)
{
MicroTouch mt = new MicroTouch();
mt.fingerId = t.fingerId;
mt.position = t.position;
mt.phase = t.phase;
mts[n++] = mt;
}
return mts;
}
}