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FFT implementation in C# optimized for Unity's Burst compiler

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BurstFFT

BurstFFT is an FFT (Fast Fourier Transform) implementation in high-performance C# with Unity's Burst compiler.

This repository contains the following three variants of Fourier transform implementation.

  • NaiveDFT: Unoptimized naive C# implementation of DFT
  • BurstDFT: Vectorized/parallelized DFT implementation, optimized with Burst
  • BurstFFT: Vectorized Cooley-Tukey FFT implementation, optimized with Burst

You can also enable parallelization on BurstFFT by disabling the SINGLE_THREAD symbol in BurstFft.cs.

Results

Windows Desktop (Ryzen 7 3700X, 3.6GHz, 8 cores)

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MacBook Pro 15 Late 2013 (Core i7, 2.3GHz, 4 cores)

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Thoughts and Findings

  • It's quite easy to parallelize DFT with Unity's C# Job System. The more cores it has, the faster it runs.
  • Although the parallelized DFT runs quite fast compared to the unoptimized one, it never beat the single-threaded FFT.
  • The traditional Cooley-Tukey FFT is hard to parallelize in a performant way. The results above show that the 8-core BurstFFT runs slower than the 4-core one.

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FFT implementation in C# optimized for Unity's Burst compiler

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