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It looks like gltf likes to specify node parents after children:
Node Some("Point_Orientation") Node Some("Point") -> Some("Point_Orientation") Node Some("Camera_Orientation") Camera Some("Camera") depth 0.1..1000.0 proj Perspective { fov_y: 22.895193 } at Node { parent: NodeRef(1), local: Space { position: Vec3(0.0, 0.0, 0.0), scale: 1.0, orientation: Quat(-0.70710677, 0.0, 0.0, 0.70710677) } } Node Some("Camera") -> Some("Camera_Orientation")
We need to handle this better. Currently the parent nodes are missed completely.
The text was updated successfully, but these errors were encountered:
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It looks like gltf likes to specify node parents after children:
We need to handle this better. Currently the parent nodes are missed completely.
The text was updated successfully, but these errors were encountered: